My main impetus for making these tables was my growing frustration with the GameMastery Critical Hit Deck. Too often would a player draw a result that was less than spectacular, or didn't make sense in the situation, and it was easy to forget to step-up the damage result if the weapon had a x3 or x4 crit value. Plus, should 'Severed Spine' and 'Lip Cut' really have the same 1-in-52 chance of turning up? When it comes down to it, it's a lot more satisfying to roll dice on a table than to draw a card.
This set of critical hit tables is built with the assumption that you will be using weapons with x2, x3, and x4 crits, with higher crit values providing better chances of getting better crits. If you are lucky, you'll get to roll for an additional effect on one of three separate tables (one for each damage type: bludgeoning, piercing, and slashing), with effects ranging from 'Bad Bruise' and 'Disarm' to 'Punctured Lung' and 'Temporary Amnesia'. Plus, there's a Magic Crit table, with results broken up by spell level (0-2, 3-5, and 6-9), because what kind of GM would I be if I didn't give you a chance of summoning a gelatinous cube every time you cast scorching ray?
Enough preamble; let's take a look at these tables! Below, you'll also find guidelines for their use, and optional rules to make things even better.
