"Go back to sleep, they're just burning the jungle back," said one of the crew dismissively. "We'll be at Paradiso in the morning."
Our party consisted of three people: Scoria Stoneturner, a dwarven archaeologist who was coming to find her missing thesis supervisor, Professor Alfonse Stonescribe; Pico de Gallo, a foppish changeling swashbuckler with delusions of glory; and Quetzalcoatl, a brightly coloured tengu ranger who would be our native guide.
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| Pictured? via poohadventures.wikia |
Regardless of our personal goals, we (well, we two non-natives) had been drawn to the New World with the promise of streets paved with gold, glory and riches free for the taking, and, most importantly, absolutely no snakes or spiders. As we stepped off the dock that morning, we realized that the New World might have been oversold a little. Paradiso was a grimy town dominated by massive smelting furnaces constantly belching acrid smoke into the air. No matter how many Perception checks we made, we couldn't detect a single gold paving stone. But we did see an army of downtrodden workers collecting charcoal from last night's jungle burn to feed the insatiable furnaces. The main conflict in our homeland and its colonies was between the rationalist mages, who want to study the treasures of the New World and investigate the natives' magic system, and the Church of Horus, which seeks out native magic items, disenchants them, and melts them down into relics for the glory of the Church. It was clear which party held sway here in Paradiso.



