Tonight's Spooky Skeleton is Jack of Flame, a skeletal sorcerer of fire who can teleport by throwing his explosive jack-o-lantern head.
The following text is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This skeleton, bearing a scythe, has a
devilishly carved jack-o-lantern in place of a skull. Tongues of fire trail from
the mouth and eye-holes as he moves forward to attack.
Jack of Flame CR 6
XP 2,400
Human
skeletal champion sorcerer 9
NE Size undead
(fire)
Init +7; Senses darkvision 60 ft.; Perception +11
Special special
DEFENSE
AC 20, touch 14, flat-footed 16 (+3
Dex, +2 natural, +1 dodge, +4 mage armor)
hp 95 (9d6+2d8+55)
Fort +8, Ref +8, Will +11; +4
channel resistance
DR 5/bludgeoning; Immune cold, fire, undead traits
Vulnerability vulnerability
OFFENSE
Speed 30 ft.
Melee +1 scythe +7/+2 (2d4+1 plus 1d6
fire/x4)
Ranged mwk dart +10/+5 (1d4 plus 1d6
fire) 20ft.
Special Attacks elemental blast (1/day,
9d6 fire, 20 ft. radius, DC 19 Reflex halves), elemental ray (8/day, 1d6+4
fire, 30 ft. ray), fiery teleportation (1/hour, 5d6 fire; see text)
Spell-Like Abilities (CL 11th)
1/day – vomit
centipede swarm
Spells Prepared (CL 9th)
2 4th (5/day; DC 19) – bestow curse, dragon’s breath, elemental
body IB,
3 3rd (7/day; DC 18) – fireball, flame arrow, fly, protection from
energyB,
4 2nd (7/day; DC 17) – burning gaze, fire breath, flaming sphere,
pyrotechnics, scorching rayB,
5 1st (8/day; DC 16) – burning disarm, burning handsB,
cause fear, enlarge person, grease, mage
armor
8 cantrips (at will; DC 15) – acid splash, bleed, dancing lights, daze,
ghost sound, mage hand, mending, spark
Bloodline elemental (fire)
BASE STATISTICS
Without mage armor, Jack of Flame’s armor class
is: AC 16, flat-footed 12
STATISTICS
Str 11, Dex 16, Con --, Int 13, Wis 14, Cha 20
Base Atk +6; CMB +6; CMD 19
Feats Arcane Strike, Combat Casting, Dodge,
Empower Spell, Eschew MaterialsB, Improved InitiativeB, Lightning
ReflexesB, Martial Weapon Proficiency (scythe), Quick Draw, Weapon
Focus (ray)
Skills Bluff +13, Fly +8, Intimidate +19,
Knowledge (arcane) +7, Knowledge (nature) +4, Perception +11, Profession
(farmer) +16, Sense Motive +11, Spellcraft +10, Stealth +10, Use Magic Device +10
Languages Common, Ignan
SQ bloodline arcana (spontaneously
change spell’s energy damage type to fire), soul of fire
SPECIAL ABILITIES
Soul of Fire (Su)
Jack of
Flame is immune to fire, and all weapons wielded by him deal an additional 1d6
points of fire damage.
Fiery Teleportation (Su)
Once per
hour, as a standard action, Jack of Flame can teleport by throwing his jack-o-lantern
head. He makes a ranged touch attack against a square of his choosing with a range
increment of 20 feet. If the attack fails, the jack-o-lantern lands in a
different square 5 ft./range increment away (roll 1d8 to determine the
direction). Upon landing, the jack-o-lantern explodes in a blast of fire,
dealing 5d6 points of fire damage to all creatures in the target square and in
each adjacent square. Creatures succeeding on a DC 20 Reflex save take only
half damage.
Jack of Flame then appears in the target
square, his jack-o-lantern head restored to his rejuvenated skeletal body. His
old headless body crumples to dust. Teleporting in this way ends any ongoing effects
affecting Jack of Flame (except those caused by spells that Jack of Flame cast)
and restores any ability score damage or lost limbs, though his HP remains the
same. The save DC for this effect is Charisma-based.
Vomit Centipede Swarm (Sp)
Jack of
Flame can vomit a swarm of centipedes from his jack-o-lantern mouth as a
standard action once per day. This spell functions as the spell vomit swarm,
but it produces a centipede swarm instead of a spider swarm, and the centipede
swarm is immune to fire.
ECOLOGY
Treasure NPC gear (+1 scythe, 6x mwk
darts, 4x flasks of alchemist’s fire, potion of inflict moderate wounds (CL 5th),
wand of entangle (CL 3rd;
22 uses remaining), other treasure)
This
otherwise unassuming skeleton is missing its skull. In its place is a
jack-o-lantern carved with a wicked grin and full of unending fire. In life,
this man was a lonely farmer, shunned as a firebug and arsonist by his
community. He never learned how to control his sorcerous powers, but he was
encouraged by mischievous fire spirits. Some stories say his fires saved his
village during a particularly harsh winter, but they went back to shunning him
as soon as Spring came. Other stories tell of a lost love and a hunger for vengeance.
Whatever the case, all agree that Jack’s rampage began at his village’s harvest
festival. His flames engulfed the entire town, burning all within. One brave
farmer, his name lost to the ages, used his dying strength to behead Jack with
a scythe – the very scythe which Jack now carries, permanently marked by the
nick left by Jack’s neck bones. From the ashes of that deadly fire rose Jack of
Flame, the pumpkin-headed firebrand, a spirit of vengeance and cruelty. He
knows little of subtlety – what a little fire won’t solve, a lot of fire just
might.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-your fifth spooky d20 despot
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