Tonight's spooky skeleton is Woodbones, an undead, bark-encrusted druid who summons skeletal animals and rides a bony bear infused with the spirit of an evil tree.
The following text is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
This halfling skeleton is partially fused
with plates of ragged bark. It sits astride a skeletal bear bristling with
woody vines.
Woodbones CR 6
XP 2,400
Halfling
skeletal champion druid 8
NE Small undead
Init +7; Senses darkvision 60 ft., greensight; Perception +13
DEFENSE
AC 20, touch 15, flat-footed 16 (+1
size, +3 Dex, +5 natural, +1 dodge)
hp 73 (10d8+28)
Fort +9, Ref +7, Will +14; +4
channel resistance, +4 vs. effects from fey and effects using plants
DR 5/bludgeoning; Immune cold, undead traits
Defensive Abilities resist nature’s
lure
OFFENSE
Speed 20 ft.
Melee +1 quarterstaff +8/+8/+3 (1d4+2) or 2 claws +9 (1d3+1)
Ranged +1 sling +11 (1d3+2) 50ft.
Spell-Like Abilities (CL 8th;
concentration +12)
constant – greensight
1/day – tree
shape
Spells Prepared (CL 0th)
4th
– bloody claws, inflict serious wounds (DC
18), thorn body
3rd
– call lightning (DC 17), fungal infestation (DC 17), greater magic fang, inflict moderate wounds (DC 17)
2nd
– barkskin, fog cloud, frigid touch, wood shape
1st
– bristle, decompose corpse, liberating command, magic stone, shillelagh
orisons – create water, detect magic, light,
resistance
STATISTICS
Str 12, Dex 16, Con --, Int 11, Wis 18, Cha 15
Base Atk +7; CMB +7; CMD 20
Feats Dodge, Improved InitiativeB,
Mounted Combat, Natural Spell, Two-Weapon Fighting
Skills Acrobatics +5, Climb +3, Intimidate
+7, Handle Animal +9, Heal +8, Knowledge (nature) +10, Perception +13, Ride +16,
Stealth +16, Survival +11; Racial
Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Druidic
SQ nature bond (skeletal animal
companion), nature sense, skeletal wild shape, spontaneous casting, trackless
step, undead wild empathy, woodland stride
SPECIAL ABILITIES
Bark Armor (Ex)
Woodbones’
bones are fused with the bark of the Tree of Death, granting him a +4 natural
armor bonus on top of the existing natural armor bonus granted by the skeleton
template.
Blessing of the Tree of Death (Ex)
The Tree of
Death gave Woodbones many gifts. Woodbones gains greensight as a constant spell-like ability and tree shape as a spell-like ability
useable once per day. It also adds any inflict
wounds spells to its druid spell list.
Skeletal Animal Companion (Ex)
Woodbones’
animal companion gains the skeletal champion template. The companion retains
all special qualities granted to an animal companion. In addition, planted
within the heart of the skeletal animal is a sapling descended from the Tree of
Death. This grants the skeletal animal companion a +4 bonus to grapple checks,
a +4 bonus to Charisma, and the ability to cast entangle as a spell-like ability once per day with a caster level
equal to Woodbones’.
Root, The Skeletal Bear
Bear skeleton animal companion
N Medium undead
Init +6; Senses low-light vision, darkvision 60 ft., scent; Perception +0
DEFENSE
AC
20, touch 12, flat-footed 18 (+8 natural, +2 Dex)
hp
58 (9d8+18)
Fort
+6, Ref +6, Will +5; +4 channel resistance, +4 vs enchantments
DR
0/-; Immune immunity, undead traits
Defensive
Abilities devotion, evasion
OFFENSE
Speed
40 ft.
Melee
bite +11 (1d6+5), 2 claws +11 (1d4+5)
Spell-Like
Abilities (CL 8th)
1/day – entangle
STATISTICS
Str
21, Dex 15, Con --, Int --, Wis 10, Cha 14
Base
Atk +6; CMB +11; CMD 23
Feats
Improved InitiativeB
SQ
link, share spells
Skeletal Wild Shape (Su)
Woodbones can
assume the form of any skeletal animal of Tiny, Small, Medium, or Large size.
This ability functions like the spell undead
anatomy II except as noted here. The effect lasts for eight hours or until
it changes back. Changing form is a standard action and doesn’t provoke attacks
of opportunity. Woodbones’ skeletal animal forms retain its bark armor and +4
natural armor bonus. Woodbones can use this ability three times to day.
Skeletal Summons (Su)
Any
creatures summoned when Woodbones casts summon nature’s ally or similar
summoning spells are summoned with the skeleton or exoskeleton template, as
appropriate. Summoned elementals are not affected by this change.
Undead Wild Empathy (Ex)
Woodbones
can improve the attitude of an undead animal just as a living druid can with a
living animal. Woodbones can use this ability to influence an undead magical
beast with an Intelligence score or 2 or lower.
ECOLOGY
Treasure NPC gear (+1 quarterstaff, +1 sling,
40 bullets, potion of inflict serious wounds (CL 5th), other
treasure)
This
halfling skeleton’s bones are partially fused to tough sheets of thick bark,
forming a crude sort of armor. Some of its bones are missing, replaced with
perfectly crafted wooden doubles. In life, this creature was a halfling druid.
It died at the foot of the legendary Tree of Death, the bark of which grew over
its corpse, decomposed it, and infused it with dark powers. All other aspects
of its past identity have been stripped away by the ages, leaving only the husk
known as Woodbones, Servant of the Tree of Death. It rides a skeletal bear named
Root, which bears the thrashing, evil sapling of the Tree of Death in its
rib-cage. Together, they seek to bring a twisted balance to nature by hastening
the death and decay of all living things.
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-your second spooky d20 despot
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