Illustration from 1906 cover of Leshy Magazine No1, via Wikimedia |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Before you stands a greenish giant with a
mossy beard and a rack of wooden antlers
Borovoi CR 10
XP 9,600
CN Large fey
(shapeshifter)
Init +6; Senses low-light vision, greensight; Perception +26
DEFENSE
AC 22, touch 11, flat-footed 20 (+2
Dex, +11 natural, -1 size)
hp 127 (17d6+68)
Fort +11, Ref +12, Will +16
DR 10/cold iron; Immune cold
Resist electricity 10
OFFENSE
Speed 30 ft.
Melee large quarterstaff +16/+11
(3d6+14) or 2 slams +16 (1d8+9)
Space 10 ft.; Reach 10 ft.
Ranged rock +10 (2d8+13) 120ft.
Special Attacks rock throwing (120 ft.)
Spell-Like Abilities (CL 10th)
constant – greensight, pass without
trace, shillelagh
at will – entangle (DC 17), ghost sound
(natural sounds only; DC 16), goodberry,
make lost (DC 18), tree shape
3/day – cure
moderate wounds, forest friend, hunter’s
blessing, nature’s exile (DC 19), summon
nature’s ally III (1d3 wolves), tree
stride
1/day – control
weather, find the path, grove of respite, summon nature’s ally V (1d3 grizzly
bears or 1d4+1 wolves)
STATISTICS
Str 28, Dex 14, Con 18, Int 13, Wis 22, Cha 15
Base Atk +8; CMB +18; CMD 29
Feats Awesome Blow, Cleave, Combat
Reflexes, Deceitful, Defensive Combat Training, Great Fortitude, Improved
Bullrush, Improved Initiative, Power Attack
Skills Bluff +19, Diplomacy +13,
Disguise +24, Knowledge (geography) +21, Knowledge (local) +16, Knowledge
(nature) +21, Perception +26, Sense Motive +13, Sleight of Hand +10, Stealth +11
Languages Sylvan
SQ change shape (alter self, Medium humanoid)
SPECIAL ABILITIES
Storm Rage (Su)
When brought
down to 50% of its total hit points or lower, the borovoi goes into a rage, as
the barbarian rage ability, gaining a +4 morale bonus to its Strength and
Constitution scores, a +2 morale bonus on Will saves, and a -2 penalty to AC.
In addition, the rage triggers a sudden shift in the weather, as if by the
spell control weather except the
change is immediate. The result is either a thunderstorm or hurricane-force
winds, which affect an area within a 3 mile radius and persist for a number of
hours equal to the number of rounds the borovoi spent raging. This rage lasts
until the borovoi is rendered unconscious or until the end of the fight, and
the borovoi then becomes fatigued for 1 hour.
Summoning Circle (Su)
Within a
borovoi’s forest, anyone can attempt to summon him. The hopeful summoner must
make a circle of birch branches in the shape of a wagon wheel and call upon the
borovoi for aid, a task requiring a DC 18 Survival check. The borovoi is
alerted to the construction of such a summoning circle within their domain, and
gains intuitive knowledge of its location and of the creatures in its immediate
vicinity, as if by the spell scrying.
The borovoi also knows the alignment of the creature who built the circle. If
the borovoi finds the request for aid compelling, he may choose to appear in
the summoning circle at any time within one minute of its construction,
appearing as if by the spell greater
teleportation. Once there, the borovoi and the summoner may bargain over
the terms of their deal – the borovoi is not easily swayed by the plight of
mortals and often requires a steep price. In the course of fulfilling such a
bargain or enforcing its price, the borovoi may cast the following spells once
per week at 10th level: geas,
greater bestow curse, and limited wish.
ECOLOGY
Environment temperate or cold forests
Organization solitary
Treasure standard
The borovoi
- also known as borewit, lesovoi, or leshii – is the overlord of the forest. Borovoi
are giant-sized fey creature with greenish or brownish skin and beards like the
moss that hangs from old trees. From their pine-needle hair protrude twin
antler-like branches that often bear needles and cones. Each borovoi rules over
a large swath of forest – when a territorial dispute arises, the storms
generated by the two borovoi fighting can level stands of ancient wood.
Borovoi have a cruel sense of humor and
delight in tricking mortals who wander unknowing into their forest. They
confuse travelers and lead them from their path, confound hunters with sudden
noises, and sometimes even kidnap humans to act as servants or brides. They can
take human form to further their schemes, leading the unwary astray in the
guise of an old beggar or kindly huntsman. And when their ire is raised, they battle
with great fury, calling the wolves and bears of the wood to their aid. The
desperate, lost, and badly injured sometimes call upon the borovoi for aid, allowing
the powerful forest spirit to get the best of them in a deal in exchange for
safe passage out of the forest, aid in battle, or some other valuable boon.
Borovoi especially delight in leading travelers to certain doom, then saving
their lives in exchange for their freedom or some other high price.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Lost in the woods, and with starvation and harsh winter weather closing in, the PCs stumble across an old hermit's hut. The ancient man (actually a borovoi in disguise) says that the lord of the forest might be able to help them out, and teaches them how to summon a borovoi.
- Every Spring, two ornery borovoi battle over a stretch of forest and the resulting storms destroy so many old trees that local woodcutters worry they may soon be put out of a job. Can brave adventurers adjudicate this property dispute and save the local economy?
- A wealthy boyar's only daughter has disappeared into a borovoi's woods. He offers a handsome reward for her liberation, but when the party arrives at the borovoi's home, they find the daughter fled there of her own volition and doesn't want to go back to her old life.
-your miško velnias d20 despot
No comments:
Post a Comment