Showing posts with label GotWK monster. Show all posts
Showing posts with label GotWK monster. Show all posts

Monday, November 14, 2016

Monster Monday: Jackalope, the Horned Rabbit of the West

Unlucky Jackalope - Spica, Kansas
Today's Monster Monday is the jackalope - that classic mythological critter of the American West - a jackrabbit with the antlers of a pronghorn antelope.  I felt I would be remiss not to offer the jackalope as an option for wizard familiars in my wild west Guns of the Western Kings setting.

Jackalopes are a classic example of rogue taxidermy, a term used to describe the piecing together of animal parts from different animals to create a fictional, chimerical creature.  I had always assumed - somewhat romantically - that the jackalope arose out of tall tales told around campfires out on the trail, and that the taxidermied jackalopes had grown out of these tales.  As it turns out, the jackalope was invented in 1932 by a boy named Douglas Herrick of (coincidentally) Douglas, Wyoming, who was learning taxidermy by mail-order.  He sold his piece of rogue taxidermy to a local hotelier, who displayed it as a tourist attraction.  Stories of jackalopes took off from there.  While it may not be a piece of true mythology, the jackalope certainly has an important place in constructed folklore, similar to the wild haggis in Scotland or drop bears in Australia.

Although jackalopes are a modern invention, they follow in a long line of similar feats of rogue taxidermy and actual belief in what was called the lepus cornutus, or horned rabbit.  In 1933, one year after the creation of the first known jackalope, American virologist Richard Shope discovered Shope papilloma virus (or Kappapapillomavirus 2) which causes keratinous, hornlike growths on rabbits in the wild.  This may be the origin of early mythological expressions of of the lepus cornutus, like the Arabian al-mi'raj, a rabbit with a unicorn horn.  Almiraj has existed as a monster in Dungeons & Dragons since the original Fiend Folio published in 1981, and was added to Pathfinder in Bestiary 4.  As medieval bestiaries gave way to naturalist studies in the Early Modern period, the lepus cornutus made the transition as well, probably buoyed by sightings of rabbits with Shope papilloma virus.

lepus cornutus (center) in Animalia Qvadrvpedia et Reptilia (Terra),
painted in the late 16th century
The horned rabbit continued to appear in scientific works into the early 19th century, probably last given credence in the 1817 Nouveau dictionnaire d'histoire naturelle, which considers the creature to be possibly real but very rare.  This may have also encouraged another example of rogue taxidermy, the wolpertinger, a horned and winged rabbit, often with other animal bits added for good measure.  The wolpertinger serves a similar role in Alpine Bavaria as the Jackalope in the American West - as a local curiosity displayed in hotels and pubs and a focal point for tall tales told to tourists.  The wolpertinger entered Pathfinder in Adventure Path #61: Shards of Sin, along with a similar flying Swedish rabbit called a skvader.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, August 10, 2015

GotWK Campaign Part 6: Chugga Chugga Choo Choo!

This is an account of part 6 of my ongoing campaign set in my homebrewed wild west setting, Guns of the Western Kings.  Get caught up with the previous parts here.

Previously, on Guns of the Western Kings: The party was caught in a conflict between a mining company seeking to re-open the Sunbeam Silver Mine and a tribe of elves who  guarded the mountain and claimed that mining there would unleash a great evil on the world.  In the midst of this, they took a side-quest to investigate a mysterious ore coming out of a Dwarven settlement.  There they met a new party member, Theodore the adventurous businessman, but they also discovered what it was like to careen down a subterranean river on a broken-down paddle-boat.  They ended up in the desert far to the south, and worked their way northwards via an exciting and dangerous cattle drive.  As they approached the city of Templeton, where they intended to catch a train, they noticed they were being followed by a group of canine-headed humanoids who always stayed just outside of rifle range.

And now:

Wikimedia
After selling a load of accumulated goods in Templeton, including gnomish grave goods and a giant rattlesnake skin, the brave band of adventurers buys train tickets up to Fort Crawdon, hoping to finally get their plans back on track.  Heather especially was looking forward to it, since their adventures had taken her far away from the area where she was hoping to find her missing daughter.  It is a short train - two boxcars, two passenger cars, and a caboose.  Theodore's horse, Bucephalus, rides in one of the boxcars. Bjorn and Falco ride with the incapacitated Dawne and Ash in the frontmost boxcar, as the railroad wouldn't allow the tomb-cursed duo to sit in the passenger cars.  Heather, Theodore, Gudguníis, and Rusty take their seats in the passenger cars and the train chugs northward through the prairie.

Rusty was the first to notice a rider out the window - a lithe humanoid with the head of a coyote, armed to the teeth and riding with purpose.  He recognizes it as a wayaha, a race of roguish tricksters native to these lands.  Although the wayaha are a tribal people, they are quick to take up new ways of life, and many have been drawn to the way of the gun and become bandits and rustlers.  Gudguníis grabs his rifle and rushes to the back of the train, hoping to pick them off from the caboose, but as he passes into the second passenger car he sees the door to the caboose slide open and a coyote snout poke around it.  The wayaha bandit steps into the train car, brandishing a pistol, and calls out, "Your money or your life!" before Gudguníis blasts him with his rifle.  The coyote-man slumps back against a train bench, clutching his chest wound, fires off a shot at the half-elf rogue that misses by a foot, and collapses to the floor.  The door to the car slams back open and a burly, tough wayaha warrior, bristling with orangish fur, muscles his way in and blasts at Gudguníis with his shotgun.  Heather rushes into the car behind the half-elf and dives for cover behind a bench, calling out to the cowering civilians in the car to stay behind cover or flee to the next car.

Monday, June 29, 2015

Monster Monday: Chindi - Ghostly Navajo Dust Devils

Today's Monster Monday is the chindi, a vengeful spirit from Navajo mythology that can take the form of a dust devil.

NASA/U. of Michigan
Yep.  That's a ghost alright.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.