Today's Monster Monday is kherty, an outsider who strides through ancient desert ruins, protecting the dead and slaughtering the living. The kherty has the gaunt, bandaged body of a mummy, but its head is a dried out ram's skull.
Limned in negative energy, the kherty's every attack is inimical to life itself. But aside from its array of spells, its life-taking spear, and its draining touch, this creature is outfitted with a range of abilities that bolster nearby undead, making tomb encounters particularly deadly for adventurers who run afoul of this unwholesome beast. Undead within the immediate vicinity of a kherty gain bonuses to their AC and saves, and the kherty's touch can mend the wounds of the undead. Plus, dying creatures close to the kherty cannot stabilize, so fallen heroes are just two rounds (death knell + create undead) away from joining the ranks of kherty's allies.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Showing posts with label warm desert. Show all posts
Showing posts with label warm desert. Show all posts
Monday, January 22, 2018
Monday, September 25, 2017
Monster Monday: Giant Camel and Two-Humped Camel
Today's Monster Monday is a twofer: both the two-humped camel and the giant camel, two sure-footed pack-animals specialized at living in harsh conditions.
The two-humped camel is more commonly known as the Bactrian camel, but Bactria is a real place on Earth, so that name is probably not suitable for most fantasy campaign settings. The one-humped dromedary or Arabian camel has already been statted up, but I felt the need to stat up their hardier, stronger, and more wide-ranging two-humped cousins as well. Two-humped camels have higher Strength and Constitution scores, making them ideal for hauling heavier loads in harsher environments than dromedaries, and also making them more formidable in a fight - both of which are characteristics that adventurers in camel-country might want to look for in their mounts and pack animals.
Prehistoric North America was home to many species of camel, including the gigantic megacamelus, titanotylopus, and gigantocamelus (those last two are considered by some paleontologists to be the same). These giant camels could be roughly 12 feet high and weighed over 5,000 pounds, making them about twice the size of the largest modern camels. In your campaign, giant camels might be employed by wealthy merchants to ship large quantities of goods across the desert, or they might be ridden by desert giant warriors. They could even be used as fighting platforms similar to war-elephants; imagine a giant camel draped in scale barding armor, with two archers firing from its back and two pikemen fighting from armored baskets hanging on either side of the beast.
(Don't forget to check out the encounter ideas and adventure hooks for these camels below the stat blocks!)
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
![]() |
| Tang-Dynasty model of a Sogdian riding a camel, via Wikimedia Modern camels aren't as big as that tiny rider makes this one look, but the scale is about right for someone riding a prehistoric giant camel like titanotylopus. Also, the rider looks like a lawn gnome, which amuses me. |
| Bactrian camels resting in Jiayu Pass, by Emcc83, via Wikimedia |
(Don't forget to check out the encounter ideas and adventure hooks for these camels below the stat blocks!)
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
Labels:
animal,
CR 1-3,
desert,
hills,
megafauna,
monster,
Monster Monday,
mount,
mountains,
Open Game Content,
pack animal,
Pathfinder,
pfrpg,
prehistoric monsters,
warm desert,
warm hills,
warm plains
Monday, September 11, 2017
Monster Monday: Salt Ghouls, Desiccating Dead from the Desert
When the sun was at its highest and the caravan had stopped to give the men and the camels rest, the howlers came pounding out of the desert. They were dead, emaciated men, their cracked faces twisted into cruel sneers. The monsters dashed across the dunes on all fours, kicking up a cloud of sand as they plowed toward the caravan.
Hassan drew his falchion as soon as the first scream hit the hot air. He watched the undead horde with trepidation, eyes occasionally darting back along the road whence the caravan had come. No, fleeing was not an option here. His only chance of surviving in this harsh desert was to stay and ensure that the caravan survived. He dashed up to where the first of the ghouls were already swarming a panicked camel laden with silks. Hot blood sprayed out, staining raw silk red and sizzling on the skillet-hot sand.
Hassan's falchion bit into one of the ghouls, producing no spray of blood but a small puff of ancient dust. The creature was caked with sand and salt crystals. Its shriveled yellow eyes fixed on Hassan and it lunged at him, raking a gnarled claw against his upraised forearm. He kicked it in the chest, gathering space, then swung his sword with both hands, decapitating the ghoul. Its husk fell with a light thump. Hassan took a second to examine his wound. His flesh was puckered and cracked around the three gashes, but no blood was coming out - not even a trickle.
Another scream ripped the air close by, and he turned to meet another leaping ghoul with his blade, blocking its claws and using its momentum to toss it over his shoulder. But another leapt for him at the same time, clawing at his silk jazerant and sinking yellow teeth into his neck. He dislodged it with an elbow to the skull and brought his curved blade down into its back. But Hassan's strength was leaving him. His muscles were slow to respond, and his tongue was glued to the dry roof of his mouth. He stumbled back, clutching at his neck wound. His vision blurred, he tripped over something and fell, splayed out on the sand, eyes closed.
Thirsty. So thirsty. Hassan rubbed sand and grime out of his eyes and sat up. The sun was low and orange on the horizon. Dead men and camels and dismembered ghoul husks littered the road around him. Not enough to account for the whole caravan. So they had made it. They had weathered the ghoul attack and gone on. Gone on without Hassan. His situation began to dawn on him. He was alone in the desert with almost no water. He frantically patted his hip, searching for his canteen, but it was absent. They had left him and taken his water. Bastards.
He rushed to the nearest camel corpse in hopes that they had overlooked a waterskin. There was one resting on the camel's side, shredded by ghoul claws and drained of its contents. But the array of leather straps suggested there might be another under the bulk of the dead beast. Hassan began to dig, heedless of the pain. At last, he drew forth a small bladder of water, though his cry of triumph could not escape his dry throat. He uncorked the skin and upended it into his mouth. The water seemed to disappear as soon as it hit his tongue. No cool wetness soothed his dry mouth, no refreshing fluid filled him. It was as if he was drinking ash. A cry of frustration and pain escaped him now, rasping and high pitched like the screams of the ghouls. He touched his neck wound and his fingers came away crusted in salt. As the last light of the sun dipped below the dunes, Hassan stumbled down the road after the companions who had left him to die.Today's Monster Monday is the salt ghoul, a ravenous undead creature from the dry dunes. Their cursed claws and bite can drain the water from a living being, leaving them dehydrated and desperate in the desert.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
Monday, April 10, 2017
Monster Monday: Pangolins, Armor-Covered Anteaters
Today's Monster Monday is the pangolin, also known as the spiny anteater. Pangolins are small insectivorous mammals covered in thick overlapping scales. They curl up into a defensive ball like an armadillo, presenting a front of spiny armor plates to any predators trying to bite them. There are about eight species of pangolins ranging across Africa, India, Southeast Asia, and South China. The smaller species of pangolin tend to be tree-dwellers, using their sharp claws and prehensile armored tails to navigate life in the branches, while the larger ones are ground-dwellers and burrowers. Tree pangolins also tend to be good swimmers; they suck in extra air in their stomach and then glide through the water with an undulating motion.
Of course I statted up both the tree and ground pangolins, because more is always better. Tree pangolins make a great (and adorable) choice of familiar for wizards and witches that hail from tropical climes.
Of course, because pangolins are covered with natural armor, they have occasionally been used to make armor for humans. Consider pangolin hide armor for those who adventure in tropical settings.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
![]() |
| Giant Pangolin, by Joseph Wolf (1865), via Wikimedia |
![]() |
| A tree pangolin hanging by its tail, via Wikimedia |
![]() |
| Pangolin shield; Wikimedia |
| Pangolin armor; Wikimedia |
Labels:
African monster,
animal,
Chinese monster,
CR <1,
familiars,
Indian monster,
monster,
Monster Monday,
Open Game Content,
Pathfinder,
pfrpg,
South-East Asian monster,
warm desert,
warm forest,
warm hills,
warm plains
Monday, February 6, 2017
Monster Monday: Terrestrisuchus & Saltoposuchus, Little Running Crocs
Today's Monster Monday is a two-fer: the greyhound-like prehistoric crocodilians terrestrisuchus and saltoposuchus.
Both of these prehistoric crocodylomorphs were built for speed, galloping across the landscape and snapping up prey on the run. They may have even been able to rise up on their hind legs. Their lifestyle must have born little resemblance to that of the crocodilians we are familiar with today (though modern crocs can certainly put on astounding bursts of speed). The smaller terrestrisuchus gracilis was about three feet long including its tail, which made up about half its total length. Saltoposuchus connectens was similarly built but larger, reaching almost five feet in length. Both creatures inhabited Late Triassic Europe, which had a hot and dry climate, meaning these speedy crocs probably dashed across sand dunes and arid plains. Their physiological similarities, combined with the fact that they existed at roughly the same time and in roughly the same place, have led to the suggestion that terrestrisuchus was simply a juvenile saltoposuchus, which is certainly plausible.
Why stat up both of these running reptiles? Terrestrisuchus is just the right size and challenge rating to be a familiar, while saltoposuchus is large and powerful enough to serve as a threat for low-level adventurers. Think of it as the difference between a rat familiar and a dire rate: one of them could hang out with a wizard or possibly attack in a swarm, the other can fight a beginning adventuring party alone or in a small pack.
But mostly, of course, I statted them both up because I love prehistoric life and I want as much of it as possible available for GMs to use in their campaigns.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
![]() |
by Nobu Tamura, via Wikimedia
Terrestrisuchus gracilis |
![]() |
by Nobu Tamura, via Wikimedia
Saltoposuchus connectens |
But mostly, of course, I statted them both up because I love prehistoric life and I want as much of it as possible available for GMs to use in their campaigns.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, June 29, 2015
Monster Monday: Chindi - Ghostly Navajo Dust Devils
Today's Monster Monday is the chindi, a vengeful spirit from Navajo mythology that can take the form of a dust devil.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
![]() |
| NASA/U. of Michigan
Yep. That's a ghost alright.
|
Monday, February 16, 2015
Monster Monday: Shadhavar - Evil Carnivorous Unicorn
Today's Monster Monday is the Shadhavar, an evil, twisted version of the unicorn. Shadhavars have rough black hair, poisonous horns, the ability to magically disguise themselves, and a taste for the flesh of the innocent.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
![]() |
| Bodleian Library, MS. Bodley 764, Folio 10v : Unicornis, via Wikimedia
It's really hard to find a public domain picture of a black unicorn that
doesn't look like a Lisa Frank folder, so enjoy this derpy Medieval unicorn instead.
You know what unicorns look like - just imagine it black and sinister looking.
|
Sunday, July 20, 2014
d20 Despot is Now on Patreon
I'm pleased to announce that d20 Despot is now on Patreon. Mostly I'm pleased because that means you can give me money if you want. 'What is Patreon?' you may find yourself asking. Patreon is a service that seeks to return to the days where artists were given patronage by great men and women who had a lot of money and enjoyed the finer things in life, only this time the artists are internet content creators and the patrons are their viewers (and you don't need to have a lot of money to do it). It's sort of like an incremental, ongoing kickstarter.
"How does it work?"
If you aren't already on Patreon supporting all your favourite artists, go over and sign up! Once you're signed up, head over to patreon.com/d20despot, determine how much you would be willing to donate to my cause, and click "Become a Patron"!
![]() |
| Sadly, I don't think their scripts can handle die rolls. |
Sunday, June 1, 2014
Monster Monday: Wadjet - Ancient Egyptian Fire Cobra
Last week, d20 Despot received its 10,000th pageview! It was only a few months ago that we got to 5,000 and, as I mentioned in last week's news-post, it was made possible by a reader's post to the RPG section of Reddit. d20 Despot is a labour of love, and I'll keep coming out with new content no matter how many readers I have, but if you want to start seeing illustrated d20 Despot PDFs chock full of bonus content, I'll need a bigger reader-base. And for that, I'm relying on you, my loyal minions! Spread the word all around these glorious interwebs!
Speaking of content, today's Monster Monday entry is the dazzling wadjet, a giant winged cobra straight out of ancient Egyptian legend. Watch out for their poisonous spit and their searing gaze!
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
Speaking of content, today's Monster Monday entry is the dazzling wadjet, a giant winged cobra straight out of ancient Egyptian legend. Watch out for their poisonous spit and their searing gaze!
![]() |
| via Amentet Neferet |
Subscribe to:
Posts (Atom)











