Showing posts with label monstrous humanoid. Show all posts
Showing posts with label monstrous humanoid. Show all posts

Monday, January 15, 2018

Monster Monday: Brongya - Evil Yak Men of the Mountains

Today's Monster Monday is the brongya, a humanoid yak that binds elementals to its will and can possess the bodies of humanoids. Brongyai (the plural of brongya) live in hidden cities secreted away in high mountain valleys, where they rule over enslaved giants, bound genies, and servile elementals. Using magic and their ability to possess others, they lure unwary travelers into a false sense of security before capturing them for their own nefarious purposes. The brongyai believe themselves to be the predestined rulers of the world, and they delight in inflicting suffering and torment on those they see as 'slave races'. From their mountain strongholds, they secretly infiltrate and manipulate surrounding lands in centuries-long plots for conquest and domination.

Brongya, by Jonah Bomgaars
The brongya is obviously heavily inspired by the yak folk first introduced to D&D in the al-Qadim campaign setting. Yak folk made their way into D&D 3rd Edition's Monster Manual II, which was released shortly before the switch over to 3.5 Edition. When Wizard's of the Coast created the Open Game License, upon which all of Pathfinder was built, that oddball 3rd Edition Monster Manual II sadly did not make it into the OGL, so the yak folk presented therein are still 'private property', as it were.

Even though a race of humanoid yaks seems pretty silly, they quickly became one of my favorite villains, and two of my longest running campaigns featured significant yak folk encounters. The brongyai are my OGL-friendly take on these not-so-classic, mostly-forgotten monsters, made from scratch without direct reference to the stat block in MMII. It is presented here so that all might someday live in fear of these surprisingly sinister shaggy bovine beasties.

The name brongya comes from the tibetan 'brong (འབྲོང), meaning 'wild yak'. Its alternate name, qutazi, comes from the tatar word for yak - qutaz (кутаз). The sword the brongya is holding in the picture is a forward-curving Nepalese sword called a kora - actually, a ceremonial executioner's version of the traditional kora.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, September 4, 2017

Monster Monday: Zitiron, Mer-Knight in Shining Scales

Today's Monster Monday is the zitiron, a merfolk-like creature with a body covered in bony armor plates that gleam like steel. Zitiron are knightly sea creatures, who train by jousting with each other under water or at the ocean's surface - much to the delight and amazement of passing ships. Zitiron knightly orders are often called upon to fight in wars between merfolk kingdoms, or enrolled by port cities and merchant concerns to defend stretches of sea from rampaging sea monsters.

One of many zitirons depicted in the awesome Bosch painting, The Garden of Earthly Delights (c.1490-1510).

A black-scaled zitiron dueling a woodwose on a battle-gull. From the Hastings Book of Hours (1480).
As A Book of Creatures points out, the fanciful, knightly depictions of zitirons likely derive from descriptions of sea turtles. A common medieval artistic trope is that everything in the surface world has its counterpart in the sea. On many medieval maps and manuscript illustrations, you will see sea cows, sea horses, sea goats, sea cats, and other aquatic versions of surface animals. Early modern fishermen reported encounters with sea monks and sea bishops. Dolphins and porpoises were even sometimes called mereswine - sea pigs. In this context, is it any wonder that late medieval Flemish artists reinterpreted stories of sea turtles - altered through oral transmission as if by a game of telephone - into sea knights?

c. 1350 illustration of a zitiron accompanying Jacob van Maerlant's poem "Der Naturen Bloeme", via Wikimedia
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, August 28, 2017

Monster Monday: Yara-Ma-Yha-Who - He Eats You When You're Sleeping

"Get up, young lazybones! Do not sleep under the fig tree! Did I not tell you who lives up there? I didn't? Well, I'm telling you now, so listen up and listen good! You want to grow up big and tall, right? Then don't do what I did. 
   "I used to be tall when I was younger. Taller than your father, in fact. Don't laugh, it's true. But I was lazy, like you, and I often stole away to nap in the shade of the fig tree instead of helping with the work. One day I woke up from my nap and found my skin had grown redder. I thought it was a sunburn, but it could not have been. See, even my back was redder! And when I went home, my mother thought I was shorter. And I had these round wounds on my neck. Father thought they were bug bites, but they were not from any bug we knew.
   "It was a long while before I fell asleep under the fig trees again. The next time I did, I woke up even redder and even shorter than before! I was even shorter than my old mum now! Well, I did not want this to happen again, but I did want to know what had done it to me, so I came up with a plan.
   "One day, when the sun was high in the sky, I went to the fig grove and pretended to sleep. I waited and waited, and sure enough, something came down out of the tree. It wasn't a bug, it was a little man - yea high - and bright red all over. He had a big head like an overripe fig, and a big mouth, and suckers on his fingers and toes like the suckers of the octopi we see at the beach. It came down the tree head-first, and as it opened its mouth to swallow me up, I leapt to grab it. I brought a sack with me, and I tried to wrestle it into the sack so that I could bring it back to the village to show everyone. But it escaped and ran up the tree and out of sight.
   "I think if it had swallowed me one more time, I would be just as short and just as red as it was. Think, I might even have turned into one myself! Do you wonder, now, why an old man like me is always going about his work, even in the hot sun? And why you never catch me napping here in the shade? It could happen to you too, boy! So get off your lazy butt and get back to work!"
Today's Monster Monday is the yara-ma-yha-who, a strange creature from Aboriginal Australian mythology. The yara-ma-yha-who is a short man with bright red skin, a round, oversized head, and sucker-tipped fingers and toes. It preys on victims who fall asleep under its tree, draining blood with its suckers and swallowing its victims whole. It does not eat those whom it swallows, though. It regurgitates them, leaving them redder and shorter than before. If an individual is swallowed and regurgitated enough times by a yara, it becomes one!

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, July 17, 2017

Monster Monday: Abominable Snowman, the Dread Yeti

It probably doesn't surprise you, dear reader, to know that in times of hot and sunny weather, your humble d20 despot seeks shelter indoors with heavy curtains drawn across every window. To help cool things off, today's Monster Monday is the abominable snowman, or dread yeti. Much larger and more powerful than your standard yeti, these beasts have been known to lay waste to entire mountain settlements single-handedly. They call upon tremendous strength and an elemental connection to the cold, and their frightful roar can leave even the stoutest adventurer paralyzed with fear and scoured by ice crystals.

I created the abominable snowman for part 3 of my holiday mini-adventure series, which I did not have the creative energy to finish and publish last holiday season (I do still intend to finish it). This creature is not just a Huge-sized yeti: it can also throw rocks and chunks of ice like a giant, the yeti's fear gaze-attack has been traded for a roar that can paralyze its targets with fear, and it also gains a breath weapon that deals cold and sonic damage (so it can still be effective against smart adventurers who magically bundle up against cold damage). This CR 9 monster is designed to pose a higher-level threat than the existing yeti.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, July 3, 2017

Monster Monday: Minocentaur - Half-Minotaur, Half-Centaur

Today's Monster Monday is the minocentaur, a minotaur centaur. It has the lower body of a bull and the upper body of a minotaur. I guess its kind of like if a bull's neck suddenly turned into a full human torso. This taurine beast combines all the power and fury of a raging bull with all the power and fury of a raging minotaur. So watch out, I guess. Also, it dual-wields greataxes, because of course it does.

While I was statting it up, I was considering what kind of ranged weapon it should have: should it chuck a mighty spear, or go a more centaurish approach and wield a bow. Neither option quite felt right, but then I realized that I could just make it throw greataxes.

Photo by Wolfgang Sauber, via Wikimedia
Gilded Minoan axes in Herakleion Archaeological Museum. 
The reason minotaurs are often depicted wielding two-headed axes comes from their origins on the island of Crete. The minotaur was the monstrous offspring of King Minos's wife, Pasiphaë, and a super sexy bull that Poseidon sent out of the sea. King Minos imprisoned the minotaur in the Labyrinth, the name of which (labyrinthos) probably derives from labrys, a type of two headed axe (pictured above) which was used in religious ceremonies by the Minoans. With the Minoans strongly associated with bulls, labrys, the minotaur, and the labyrinth, it is almost inevitable that modern depictions of the minotaur would have him wielding a two-headed axe, even if he was not described as such in the original stories.

But enough about boring old two-legged minotaurs. Let's learn more about this twin-labrys-wielding, four-hoofed minocentaur:

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, October 31, 2016

Halloween Monster Monday: Spindles, Gaunt Humanoids with an Insatiable Appetite

Today's Monster Monday is the spindle, a carnivorous humanoid with an insatiable gut.  There are two types of spindles: civilized spindles are able to pass as human by clouding the perceptions of those around them, while feral spindles gallop freely on their four legs, chasing down and swallowing humans with their unhinging jaws.

Spindles are the brainchild of Jane Kelly, long-time friend of the site (and contributor to my favorite April Fool's post thus far), who basically spends all her free time creating characters, worlds, and stories.  The inspiration for spindles came from a creepy ball-jointed doll that had an oddly extended pelvis and four human legs.  This concept changed over time so that spindles could relatively convincingly pass as human; one of her characters, Maude, is a chain-smoking spindle who works at the deli counter of a grocery store so she can snack on raw meat.  A few years ago I statted up both the original centauroid spindle and the civilized spindle for Jane's birthday, and now I'm sharing these legitimately creepy monsters with you for Halloween!

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Tuesday, September 6, 2016

Monster Monday: Ursotaur, the Bear Centaur

Today's Monster Monday is the ursotaur, a centaur but with bear bits instead of horse bits.  Because why not?  Ursotaurs have bear bodies and bear heads but humanoid torsos.  They are a primarily tribal species capable of crafting tools to aid them in hunting, fishing, and other activities that bears enjoy.

Imagine: you are walking through the woods.  Huge firs and cedars - bigger around than the support beams of a cathedral - jut out of the loamy earth.  Somewhere above the unseen canopy, it is raining, but all that reaches the dim undercroft of the forest is a steady grey mist punctuated by fat drops dripping secondhand from sodden boughs.  Pushing through a dense stand of salmonberry and sword fern, you break into a clearing.  Suddenly, the roar of the river ahead is all you can hear, even as the rain falls harder now, unimpeded by tree cover, plastering your woolen hood to your helmet.  Huge salmon the size of dolphins lie beached on the scree of flat river rocks, gasping their last.  You draw a long knife and make your way towards the closest.  This one fish will feed you and your companions for days!  But as you kneel by the fish to gut it, something catches your eye.  Slowly, you turn your head.  Twenty paces upstream, a pair of four-legged bear-men with matted brown fur eye you suspiciously.  One of them has a dozen fillets of the giant fish draped and bound across his back.  The other, wearing a porcupine pelt as a helmet, grips a long spear.  His growl, resonant and bestial, reaches you clearly above the river's constant rush.  This salmon is his.  This river is his.  And yet... you must eat.

So if your campaign has been wanting a species of six-limbed spear-wielding bears with humanoid intelligence (and I think you will find that it has), then you need look no further!  Well, look a little further.  You'll need to scroll down, at least.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, May 2, 2016

Monster Monday: Strix Harpy, Doom-Singing Owl-Witch

Today's Monster Monday is the strix harpy, a savage, doom-singing owl-witch who feeds on fear and blood.

Back in January, I gave my patrons on Patreon a preview of all the rewards tiers available for backers.  Those who pledge $5+ per month get access to a new Monster Monday every week, and $8+ backers get to vote on the final monster of every month.  At the end of January, backers chose the strix harpy (which won out over the bone thief and the pricoloci) and they got it!  Now, three months later, you're getting it too!  Big thanks to my patrons - if you'd like to join their ranks in supporting d20 Despot, head on over to patreon.com/d20despot and make a pledge.  Or if you'd like to help us out without spending any hard-earned copper pieces, like d20 despot on facebook and share us with your nerdy friends!

Okay, enough self-promotion; here's your strix harpy.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Harpy, Strix               CR 6
XP 2,400
CE Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 18, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 dodge, +2 natural)
hp 68 (8d10+24)
Fort +6, Ref +9, Will +9
Immune disease, fear
Weakness light sensitivity
OFFENSE
Speed 20 ft., fly 80 ft. (average)
Melee 2 claws +10 (1d6+2 plus 1 bleed), bite +5 (1d4+1 plus 1 bleed)
Special Attacks doom song (DC 17), rend (2 claws, 1d6+3 plus 1 bleed)
Spell-Like Abilities (CL 4th)
   at will – ill omen (DC 14)
   3/day – cause fear (DC 14), charm person (DC 14), hold person (DC 15)
   1/week – augury, bestow curse (DC 16)
STATISTICS
Str 14, Dex 17, Con 15, Int 8, Wis 16, Cha 17
Base Atk +8; CMB +10; CMD 23
Feats Dodge, Flyby Attack, Great Fortitude, Toughness
Skills Fly +13, Intimidate +11, Perception +15, Perform (song) +5, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth
Languages Common
SPECIAL ABILITIES
Doom Song (Su)
The strix harpy’s song has the power to instill the chilling fear of death and ill-omen in all who hear it.  When a strix harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 17 Will saving throw or become shaken.  A creature that successfully saves is not subject to the same strix harpy’s song for 24 hours.  The effect continues for as long as the strix harpy sings and for 1 round thereafter.  This is a sonic mind-affecting fear effect.  The save DC is Charisma based. 
ECOLOGY
Environment any
Organization solitary, pair, flight (1-3 plus 2-8 harpies), coven (2-8 plus 1 spellcaster of at least 3rd level)
Treasure Standard (leather armor, other treasure)

More bestial and hideous than even normal harpies, the strix harpy is a bloodthirsty creature who delights in inflicting fear and torment on her victims.  She resembles an owl, with large eyes set in even larger sockets and a hooked nose that gives the impression of a beak.  Her wings move as silently as an owl’s, allowing her to sneak up on prey without warning and adding to her species’ ghostly reputation.  Strix harpies are renowned for their cunning and brutality.  With their chilling doom song and host of spell-like abilities, they like to toy with their prey’s emotions, letting them stew in fear before swooping in to tear them apart with sharp teeth and talons.  Even more than other harpies, strix harpies revel in blood.  Their attacks leave seeping wounds, which the strix eagerly drink from.  By the time the strix harpy is finished feeding, she is red with gore and truly terrifying to behold. 

   Strix harpies are loners by nature, but sometimes see the benefit of joining together in hunting pairs or even covens to better prey on sentient life.  Some normal harpies seek out strix harpies to flock with, for the strix harpies’ doom songs make their prey more susceptible to the harpies’ captivating song.  Sometimes a brave mortal will seek out a strix harpy and placate it with gifts in hopes of gaining an augury from the creature.  According to legend, a strix harpy’s feathers can be used to brew a potent love potion, but such a love is doomed to a tragic end.  

-your ominous d20 despot