Giant Pangolin, by Joseph Wolf (1865), via Wikimedia |
A tree pangolin hanging by its tail, via Wikimedia |
Pangolin shield; Wikimedia |
Pangolin armor; Wikimedia |
This tree-climbing anteater roughly the size
of a cat is covered in brown scales of armor.
Pangolin, Tree CR 1/4
XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception +4
DEFENSE
AC 17, touch 13, flat-footed 16 (+1
Dex, +2 size, +4 natural)
hp 5 (1d8+1)
Fort +3, Ref +3, Will +1
Defensive Abilities defensive ball
OFFENSE
Speed 20 ft., climb 10 ft.
Melee 2 claws +3 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 12, Con 13, Int 1, Wis 12, Cha 6
Base Atk +0; CMB -6; CMD 5
Feats Skill Focus (Perception)
Skills Climb+13, Perception +4, Stealth
+8, Swim +5; Racial Modifiers +8 Climb,
+4 Swim
SPECIAL ABILITIES
Defensive Ball (Ex)
A pangolin
can curl up in a ball as a move action, increasing its natural armor bonus by 2. It cannot move or attack as long as it
remains in this state. It can uncurl as
a move action.
Familiar
The master
of a tree pangolin familiar gains a +1 natural armor bonus.
ECOLOGY
Environment warm forests and plains
Organization solitary
Treasure none
Tree
pangolins are tiny anteaters covered in overlapping scales of armor. Their forearms are tipped with long claws
which they use to burrow, climb, and tear into nests of ants and termites. They use their long, prehensile, armored
tails to aid in climbing. When
threatened, they curl into a defensive ball nearly impenetrable to the teeth
and claws of predators. They live a
solitary life in earthen burrows or holes in trees, interacting with other
pangolins only to mate. Tree pangolins
are excellent swimmers, swimming with an undulating motion and increasing their
buoyancy by filling their stomachs with air.
This anteater, covered in hard overlapping
scales, brandishes its long foreclaws.
Pangolin, Ground CR
1/2
XP 200
N Small
animal
Init -1; Senses low-light vision; Perception +4
DEFENSE
AC 16, touch 10, flat-footed 16 (+1
Size, -1 Dex, +6 natural)
hp 13 (2d8+4)
Fort +5, Ref +2, Will +1
Defensive Abilities defensive ball
OFFENSE
Speed 20 ft., climb 10 ft.
Melee 2 claws +0 (1d4-1)
STATISTICS
Str 8, Dex 9, Con 15, Int 1, Wis 12, Cha 6
Base Atk +1; CMB +0; CMD 9
Feats Skill Focus (Perception)
Skills Climb+11, Perception +4, Stealth
+3; Racial Modifiers +8 Climb
SPECIAL ABILITIES
Defensive Ball (Ex)
A pangolin
can curl up in a ball as a move action, increasing its natural armor bonus by
4. It cannot move or attack as long as
it remains in this state. It can uncurl
as a move action.
ECOLOGY
Environment warm forests, plains,
hills, and deserts
Organization solitary
Treasure none
Ground
pangolins, like their small arboreal cousins, are anteaters covered with a coat
of overlapping scales of armor. They
live in burrows, sometimes dug themselves and sometimes stolen from
others. They dig into termite mounds
with their powerful claws and knock them over with their bodyweight. While ground pangolins do not live in trees
like their smaller kin, they are still capable climbers.
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Sorry there wasn't a post last week; the ol' blogger site was acting up. Someday soon (hopefully) I will make a custom site for d20 despot so I'm not hobbled to this blogspot format. Anyways, to make up for last week's dearth of posts, you'll get a Monster Wednesday this week as well.
-your keratinous d20 despot
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