Today's
Monster Monday is the quicksilver ooze, a fast-moving slime that eats treasure and poisons your blood.
Most oozes move so slowly that a canny adventurer can avoid combat with them entirely by simply walking away. Good encounter design, or at least the element of surprise, is required to make many oozes a viable threat to a party. The famous gelatinous cube, for example, is best employed as a surprise (its natural transparency and tendency to conform to the dimensions of a typical dungeon corridor means some adventurers literally walk right into it) or in conjunction with traps (personally, I'm a fan of the ol' gelatinous-cube-at-the-bottom-of-a-pit-trap goof). Oozes are slow bags of acidic hit points - it's a niche they fill well. But sometimes you want to use an ooze outside of their niche. That was the idea behind the
bombardier ooze, which can engage adventurers at range by shooting out gobs of acid. The idea for the quicksilver ooze came from a similar place: what if there was an ooze that you couldn't outrun?
I called it the quicksilver ooze because mercury (aka quicksilver) is runny and already looks like some kind of sentient alien slime. To make the monster more than just a fast ooze, I did some research (i.e. read the wikipedia article) on mercury and gave the quicksilver ooze some of the attributes of the element. The ooze is temperature sensitive - slowed by cold damage and hastened by fire damage - because one of mercury's most famous attributes is its sensitivity to temperature (hence its use in thermometers). Its slam attack, of course, gives its victims heavy metal poisoning. And because mercury dissolves and amalgamates many other metals, including gold and silver, I decided this should be one of those mean monsters that eats your treasure.
The following text in
gold is available as Open Game Content under the
OGL. Open Game Content is ©2017 Jonah Bomgaars.