Showing posts with label underground. Show all posts
Showing posts with label underground. Show all posts

Monday, September 10, 2018

Monster Monday: Remipede - Venomous Centipede-like Crustacean

Today's Monster Monday is the remipede, a little-known variety of crustacean that has a long centipede-like body and venom-injecting pincers. In real life, these creatures are only a few centimeters long at most, but the three remipedes statted up below range from about a foot long to over ten feet.

Speleonectes tanumekes, via Wikimedia
Remipedes are so rarely observed that they were known from fossils before any living species were discovered. There are now seventeen known species from around the world. It was only in 2013 that it was discovered that remipedes used their syringe-like foreclaws to inject their prey with a combination of neurotoxin and digestive enzymes, making them the only known class of venomous crustaceans. Remipedes live in saltwater caves and saline aquifers, but of course the larger fantasy versions below roam out into coastal waters and even the open ocean.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, June 18, 2018

Monster Monday: Giant Ground Bat - Nocturnal Predator

Today's Monster Monday is the giant ground bat, a wolf-sized nocturnal predator that hunts by echolocation. This is a perfect low-level monster for a campaign with a Gothic horror atmosphere. I mean, a giant vampire bat that runs like a wolf? That is 100% something you would run into after your mysterious coachman lets you off at the foot of a twisting road up a darkly forested mountain, saying "That's as far as I can take you, but I'd suggest you get back in the coach and return to town with me. No good can come from going up to that castle. It's cursed, I tell you! Cursed!"

I would have made an illustration for this creature, but nothing I could have drawn or digitally painted would be as cool or terror-inducing as this mounted vampire bat skeleton:

Photo and mounted skeleton by Mokele, via Wikimedia
The direct inspiration for this monster came from an article I was reading about a new species of fossil bat discovered in New Zealand. Check out that rad ground bat illustration in the article. Yeah, apparently ground bats are a thing. They do actually have wings though, they just also spend a lot of time on the ground. Combine that with the future predators from Primeval and maybe a dash of the Varghulf from Warhammer Fantasy and you've got yourself a giant ground bat.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.

Monday, June 4, 2018

Monster Monday: Whip Scorpion & Pseudoscorpion

Today's Monster Monday is all about things that are called scorpions but which aren't actually scorpions. Whip scorpions are arachnids that spray acid from their butts, and pseudoscorpions have poisonous claws but no tails. They are both really small, but because this is a fantasy RPG I made them big and threatening.

ARACHNOPHOBIA WARNING
This post contains pictures of arachnids. I know most arachnophobic people are okay with seeing scorpions but not okay with seeing spiders, but these guys fall somewhere in between on the spectrum. Personally, I cannot look at pictures of spiders, but for some reason I can see pictures of spider-like arachnids like harvestmen and solifugids with little discomfort. But still, these non-scorpions might be a little too spidery for some people. For the benefit of people scrolling through the main site, I will be putting the page break here instead of right before the stat blocks as I usually do. Click through for more information on these two rarely-discussed types of arachnids and to see pictures of them.

Monday, October 23, 2017

Monster Monday: Goo Bat Swarm

Today's Monster Monday is the goo bat, a blood-sucking ball of ooze with bat wings. Goo bats swarm their prey, glomming on to them to slow them down with a thick layer of slime which begins to siphon the blood from their body. They leave behind jellified corpses that burst open into new swarms of goo bats.


Whoa, is that an original illustration? Well, it sure as heck ain't a professional illustration. I got a tablet, so I'm going to start drawing some of the monsters I stat up. The goal is that eventually every Monster Monday will have its own original illustration (and I'll gradually get better at drawing them).

Hey, Halloween is coming up! Starting this Wednesday, I will be posting a new skeleton stat block every day until Halloween. It's an event I'm calling: d20 Despot's Seven Spooky Skeletons.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, June 5, 2017

Monster Monday: Knocker, Leprechaun of the Mines

   "Don't be too hasty to finish that there pasty," Jago's wrinkled grey face twisted into a smirk. The old-timer leaned in toward where Cadwur was eating his lunch by the light of his candle-helmet. "You'll want to save a morsel for the knockers.  Like this." He took one last bite of his own pasty and tossed the remaining corner out beyond the candlelight.
   Cadwur's stomach rumbled. He was new to mine labor, and his lunch had not filled him as it should. He eyed the last bite of his pasty eagerly. 
   "Save a morsel for the rats, more like!" Massen butted in. "You'll go hungry if you listen to this old fool's tall tales, Fresh-Face." He popped half a sweet roll in his mouth and chewed loudly. 
   "And if you showed some respect to the fey, maybe your tools would stop disappearing." Jago turned back to Cadwur. "Go on, make your offering. Unless you want to take your chances like Missing Massen over here." 
   Reluctantly, Cadwur tossed his crust out beyond the circle of light. Over the now-familiar scrabbling of rats, he thought he heard the soft slapping of tiny bare feet. But then they all heard the screaming.  
   It came from further down the mine, from the main shaft where the men of the deep shift were working.  The screaming grew more violent as more voices joined in, and it meshed with the clash of iron and rock and the distorted echoes of a deep, unearthly growl. Then came the knocking. Loud, rhythmic, insistent, coming right from the entrance to the side shaft Cadwur and his whole crew were sitting in. Everyone instinctively recoiled.  Everyone but Massen, who leapt for the entrance, yelling, "Cave in! Everyone out!" Just as he reached the entrance, a support beam cracked and struck him on the head. He collapsed like a sack of potatoes and lay there for a split second, more serene than anyone had ever seen him, before the whole ceiling fell on him. They all watched in silence until his boots stopped twitching and the dust settled.  
   The screaming had stopped, but the noise had not. Something large and clumsy, roaring like a blast furnace and stinking like a charnel house, was scraping its way up through the mine. Candles extinguished, picks and shovels clenched in white-knuckle fists, every miner behind the cave-in listened with bated breath as the beast sniffed and clawed at the pile of rubble that had sealed them in. They stayed like that for what seemed like an hour after the monster gave up and moved on, then they breathed out a collective sigh of relief.  
   Cadwur pulled his flint and steel out of a satchel on his belt and lit the candle stub on the front of his helmet. A tiny man with a long, ratty beard and a protruding nose was resting against the shaft wall, right on the edge of his candlelight, hefting an oversized hammer in one hand. He winked at Cadwur, popped a crust of pasty in his mouth, and fell backwards through the solid stone. 
   Trapped by the cave-in, they were the only miners to survive the monster's attack. They lived in the dark for four days awaiting rescue, licking moisture from the walls and eating raw rats. And every man of them left out a scrap of rat for the knocker who had saved their lives.  
Today's Monster Monday is the knocker, an impish prankster from Welsh and Cornish mythology who lives deep in the mines and makes loud noises to warn of (or cause) cave-ins.

Knockers are responsible for odd sounds and mysterious disappearances that plague deep caverns and drive miners mad. They delight in causing mischief, from extinguishing lights and stealing tools to luring lone subterranean explorers to their dooms or trapping dozens of miners with strategically placed cave-ins. Most miners and subterranean races maintain that knockers can be appeased with offerings of food and drink, and some even claim that those whom the knockers favor are blessed with enduring luck underground.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, March 27, 2017

Monster Monday: Quicksilver Ooze, the Fastest Slime in the Dungeon

Today's Monster Monday is the quicksilver ooze, a fast-moving slime that eats treasure and poisons your blood.

Most oozes move so slowly that a canny adventurer can avoid combat with them entirely by simply walking away.  Good encounter design, or at least the element of surprise, is required to make many oozes a viable threat to a party.  The famous gelatinous cube, for example, is best employed as a surprise (its natural transparency and tendency to conform to the dimensions of a typical dungeon corridor means some adventurers literally walk right into it) or in conjunction with traps (personally, I'm a fan of the ol' gelatinous-cube-at-the-bottom-of-a-pit-trap goof).  Oozes are slow bags of acidic hit points - it's a niche they fill well.  But sometimes you want to use an ooze outside of their niche.  That was the idea behind the bombardier ooze, which can engage adventurers at range by shooting out gobs of acid.  The idea for the quicksilver ooze came from a similar place: what if there was an ooze that you couldn't outrun?

photo by bionerd, via Wikimedia
I called it the quicksilver ooze because mercury (aka quicksilver) is runny and already looks like some kind of sentient alien slime.  To make the monster more than just a fast ooze, I did some research (i.e. read the wikipedia article) on mercury and gave the quicksilver ooze some of the attributes of the element.  The ooze is temperature sensitive - slowed by cold damage and hastened by fire damage - because one of mercury's most famous attributes is its sensitivity to temperature (hence its use in thermometers).  Its slam attack, of course, gives its victims heavy metal poisoning.  And because mercury dissolves and amalgamates many other metals, including gold and silver, I decided this should be one of those mean monsters that eats your treasure.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, October 24, 2016

Monster Monday: Cave Drake, the Bat Dragon

Today's Monster Monday is the cave drake, a bat-like dragon with a deafening sonic breath weapon.

Excerpt from Drakes & Wyverns: A Study of Dragon-Kind's Lesser Cousins by Lord Jacobus Harweldt:
"But of the many species of drake, none can be considered more vexing to herdsman of this region than the cave drake, or 'bat dragon' as it is erroneously called by those less well-versed in dragonology.  The cave drake is unusual for living deep underground but emerging to hunt on the surface at night.  Its pitch-black scales make it quite difficult for watchmen to spot, giving it easy access to sleeping herds.  It seems to have no need of light, preferring to strike dark fields on moonless nights.  While darkvision may account for some of its nocturnal acuity, I believe it is able to navigate and locate prey through sound, rather like a bat.  Having been given the rare opportunity to study a cave drake cadaver, I can testify that the drake's external ear-like structures not only resemble a bat's ears, but when comparing their ear canals to those of a giant bat (specially procured for this very purpose), a number of striking similarities bear mentioning...
...Those adventurers who finally entered its lair described it to me as a foul charnel house.  The floor, they said, was littered with partial cow and sheep carcasses in various states of decay and consumption.  It appears that this cave drake had staked out such an ideal hunting ground that it could afford to eat only the choicest parts of its prey, leaving the rest to rot.  It was the presence of such a large concentration of decaying flesh that must surely account for the adventurers' encounters with unusually large amounts of  vicious subterranean scavengers on their way into the cave.  This certainly aids the cave drake in the defense of its lair, helping to ensure that it is not discovered by spelunkers during the day while it slumbers, though how much of this is pure accident and how much the cunning of this draconic beast remains up for debate."

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, October 3, 2016

Monster Monday: Iron Maiden, an Animated Torture Device

"I just don't feel comfortable staying in Grandfather's house.  You know what they say about him in town..."

"We don't put stock in the opinions of peasants and shopkeepers, dear sister."  Gavish adjusted the buttons on his red velvet sleeve.  "The small-minded have no appreciation for real science."

"But what if they find out you intend to continue his work?  What if the mob comes knocking down our door with torches and hay forks?"

"Unlike Grandfather, I won't be taking subjects from the village.  At least not often.  Goblins, travelers, and the like should nicely make up the difference.  And besides, this manor is heavily warded.  We can sleep in safety and luxury."

Juvenia looked uneasily around the large bedroom, with its massive four-poster bed, leaded glass windows, centuries-old armoire, and towering oak doors.  The furniture was too big for her, and too small for the room.  "Luxurious but lonely.  The story of my life."

"Hush now, you won't be lonely.  I'll be just in the next room."  He started walking toward the smaller of the bedroom's two doors.  "The house will seem more alive in the morning, when the servants arrive.  You'll see."  He stepped through the door into his adjoining bedroom and vanished with the click of a latch.

Juvenia changed into her night clothes, spoke the command word to extinguish the candles, and wrapped herself in the bed's voluminous blankets.  She tried not to think of all the suffering that had taken place in this house.  All the death.  "For the greater good," she thought to herself.  "Grandfather's research... all for the advancement of knowledge."

She awoke with a start, not remembering having fallen asleep.  Gavish was knocking at their shared door.  She got up slowly, spoke a word that set the candles alight, and called out, "What do you want, Gavish? Why do you disturb me at this hour?"

The response from the other side of the door was muffled.

"Say again?" she threw open the door, only to be greeted by a towering iron figure rather similar to a mummy's sarcophagus.  Something about its unmoving, emotionless face froze Juvenia to her core.

"Blood will pay for blood," it said.  A seam opened up down its center, opening to reveal a shriveled corpse in red velvet, impaled on hundreds of iron spikes.  Only when Gavish's bloodless husk slid out and flopped onto the rug did Juvenia muster up the breath to scream.  She bolted across the room, threw open the main door to the hallway, and slammed it shut behind her.  Up and down the long, dusty hall, candles flickered to dim life.

Two wickedly spiked chains burst through the door behind her and tore it off its hinges.  Juvenia sped barefoot through the unfamiliar house, the iron maiden relentlessly scraping along the floor behind her, chains flailing madly against the walls.  "Blood will pay for blood!" it called after her.

She spotted her escape.  A flight of stairs up to the third floor.  That thing had to weigh a ton, and there was no way it could climb up steps.  She pounded up the flagstone steps, pausing at the top to catch her breath.  In a burst of curling purple smoke, the iron maiden appeared before her.  She shrieked and fell backwards down the stairs, knocking her head hard against a step.  Her vision blurred and darkened.  A spiked chain dug into her bare leg and began to drag her back up the stairs.  Another wrapped around her shoulders and pulled her upright.  All she could see was a chamber lined with of eager spikes.

"Blood will pay for blood!"
~~~~~~

Today's Monster Monday is the iron maiden, a magically animated torture device that grabs its victims with chains and shoves them into its spiked chamber where it drains their blood.  This monster will fit easily into any mid-level dungeon, but it is especially suited to gothic horror castles and the lairs of mad wizards.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Tuesday, August 23, 2016

Monster Monday: Mithral Spider, A Gleaming Drow Construct

Today's Monster Monday is the mithral spider, a gleaming magical construct employed by the nefarious drow in patrolling the deep caverns of the Underdark and in slave-taking raids on the surface world.  Like any good spider-shaped construct, it can stab with its bladed legs, bite with its poisoned fangs, shoot crossbow bolts out of its face, and fire alchemical spider webs out of its butt.

I created the mithral spider for my campaign in the Guns of the Western Kings campaign setting, only there it could shoot bullets out of its face.  You will be able to read more about that campaign here soon.  I'm afraid I'm a bit behind on my work for d20 Despot because I am currently recovering from a bout of food poisoning.  I blame sewer slicks.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.

Monday, October 5, 2015

Monster Monday: Fomorians - Horrific Giants of Irish Mythology

Today's Monster Monday is the dreaded fomorian, a race of deformed and hideous man-eating giants that were the inhabitants of Ireland before the Irish.  Well, they were the first inhabitants of Ireland, then the Firbolgs came, then they were both conquered by the Tuatha Dé Danann, and so on, but you get the picture.

The Fomorians by John Duncan, 1912 - via Wikimedia
Fomorians are generally depicted as having all manner of crazy mutations; some of them have one arm, some of them have one leg, some of them even have a goat head!  The king of the Fomorians back in the day was the dreaded Balor (modern Irish spelling: Balar, which I use to avoid confusion with D&D's Balrog knock-off), who had a single eye that destroyed all that he gazed upon, wilting crops, blasting through rocks, and laying waste to armies.  He was finally killed when his grandson, the half-tuatha-dé-danann-half-fomorian Lug, struck him in the eye with a slingstone so hard that it exploded out the back of his skull and killed twenty-seven warriors who were standing behind him.

Fomorians have been statted up for Pathfinder in Bestiary 4, as a type of titan.  I'm presenting my own take on them here, partly because I will never run a campaign in which a CR 22 monster shows up, and partly because my interpretation is a bit more in line with Irish mythology and D&D legacy.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.

Monday, July 22, 2013

Monster Monday: Lodestone Ooze

I know updates have been irregular throughout the infancy of my blog, so I am going to try to inject a little bit of regularity with a segment I'm calling: Monster Monday.  I chose monsters because you can always use more monsters, and I have an ever-growing Word doc with about 90 pages of homebrewed monster content.  All monsters will be Pathfinder-compatible and available under the d20 OGL.

Today's Monster Monday monster is the Lodestone Ooze, a dastardly slime that builds on the rules for magnetism I established in my post about magnetism spells.  This creature is a "gotcha monster" in the same vein as the rust monster or grey ooze in that it's attacks tend to damage the players' beloved equipment.

The OGL, PFSRD-compatible monster is available after the jump.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2013 Jonah Bomgaars.