Showing posts with label swarm. Show all posts
Showing posts with label swarm. Show all posts

Monday, April 1, 2019

Which Would You Rather Fight?

Today's Monster Monday tackles that age-old question that has plagued mankind for eons - which would you rather fight: a horse-sized duck or 100 duck-sized horses? You can finally answer this question in your game thanks to these two brand new monsters: the horse-sized duck and the swarm of 100 duck-sized horses! And feel free to spread the joy with a new spell (for bards, druids, rangers, and shamans) that lets you put the question to a friend or foe and then watch as they face the consequences of their decision.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2019 Jonah Bomgaars.


This massive duck stands on webbed feet the size of platters, preening its glistening wing feathers with its mighty beak. It could reasonably be described as horse-sized.
Duck, Horse-Sized             CR 2
XP 600
N Large animal
Init +6; Senses low-light vision; Perception +9
DEFENSE
AC 13, touch 11, flat-footed 11 (+2 Dex, +2 natural, -1 size)
hp 22 (3d8+9)
Fort +6, Ref +5, Will +3
OFFENSE
Speed 20 ft., fly 40 ft. (average), swim 40 ft.
Melee bite +5 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks Mighty Quack (DC 14)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +7; CMD 19
Feats Improved Initiative, Skill Focus (Perception)
Skills Fly +4, Perception +9, Swim +16
SQ hold breath
SPECIAL ABILITIES
Mighty Quack (Ex)
As a free action, the horse-sized duck lets out a booming quack. All creatures within 30 feet who can hear must succeed on a DC 14 Fortitude save or be shaken for 1 round. Once a creature successfully saves against this ability, it cannot be affected by the same horse-sized duck’s mighty quack for 24 hours.
ECOLOGY
Environment any
Organization solitary, pair, flock (3-12)
Treasure none

This tremendous duck is easily the size of a horse. With a bill the size of a tower shield and webbed feet the size of a smaller size of shield, this freakish waterfowl somehow lends itself easily to size comparisons. While it certainly seems to be the size of a horse, its mass is no doubt less, for horses have trouble floating and rarely fly unaided, while this mighty duck can easily do both.

Galloping forward on tiny hooves, these miniscule equines are all roughly duck-sized, though together they probably have the mass of one normal-sized horse.
100 Duck-Sized Horses               CR 2
XP 600
N Tiny animal (swarm)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +2
Defensive Abilities swarm traits
OFFENSE
Speed 50 ft.
Melee swarm (1d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 15)
STATISTICS
Str 10, Dex 15, Con 18, Int 2, Wis 14, Cha 11
Base Atk +1; CMB --; CMD --
Feats Endurance, RunB
Skills Perception +7
ECOLOGY
Environment any land
Organization solitary, herd (2-5 swarms), infestation (6-12 swarms)
Treasure none

What at first appears to be a distant stampede of horses is actually a very close stampede of very small horses, each one approximately 1/100th the size of a regular horse (in layman’s terms: roughly duck-sized). Still, they gallop with frightening speed for such tiny creatures on such tiny hooves. While clearly duck-sized, each individual horse is much more powerful than a single duck. It would take a duck of roughly horse-size to take them all on in a fair fight.


Horse-Duck Dilemma

School conjuration (summoning); Level bard 2, druid 2, ranger 2, shaman 2
Casting Time 1 round
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 minute/level
Saving Throw none; Spell Resistance no
When you cast this spell, the target is telepathically asked a single question: “Which would you rather fight – a horse-sized duck or 100 duck-sized horses?” The target is compelled to answer immediately (no save), though their answer need not be truthful. Once the choice is made, the monster in question (either a horse-sized duck or a swarm of 100 duck-sized horses) appears at a random point within 30 feet of the target. It acts immediately, on your turn, though you have no control over it. The summoned creature is hostile to the target and attacks it relentlessly, though it will defend itself against other creatures who attack it as well. The summoned duck or horses remain for the spell’s duration, or until either they or the target are slain.

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d20 Despot began 6 years ago today, and by the gods I will not let that anniversary go un-marked.

-your equine/anatidine d20 despot

Monday, October 23, 2017

Monster Monday: Goo Bat Swarm

Today's Monster Monday is the goo bat, a blood-sucking ball of ooze with bat wings. Goo bats swarm their prey, glomming on to them to slow them down with a thick layer of slime which begins to siphon the blood from their body. They leave behind jellified corpses that burst open into new swarms of goo bats.


Whoa, is that an original illustration? Well, it sure as heck ain't a professional illustration. I got a tablet, so I'm going to start drawing some of the monsters I stat up. The goal is that eventually every Monster Monday will have its own original illustration (and I'll gradually get better at drawing them).

Hey, Halloween is coming up! Starting this Wednesday, I will be posting a new skeleton stat block every day until Halloween. It's an event I'm calling: d20 Despot's Seven Spooky Skeletons.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, August 14, 2017

Monster Monday: Hagfish - Jawless Slime Eels

Today's Monster Monday is the hagfish, a jawless fish that bites with rasping tooth-plates, ties itself into a knot in order to pull chunks of flesh off its prey, and can turn the water around it into slime. It sounds like the larva of an aboleth or some other primeval aberration, but it is 100% real and 200% gross.

Myxine glutinosa, from Les Poissons (1877) by Gervais and Boulart, via Wikimedia
Hagfish recently made the news when a truckload of them spilled out onto a highway in Oregon, coating the road and nearby cars in thick slime. This reminded me of a note that I made years ago in my ever-growing list of monsters to stat up: 'Giant hagfish that swarm ships.'  Normal hagfish have already been statted up (well, cat-sized versions of normal hagfish), but presented below are 10-foot giant hagfish and a writhing hagfish swarm. If you want to see a real-life hagfish swarm in action, check out this video from the Monterey Bay Aquarium.

A hagfish swarm can pose a danger to adventurers in the water. They might be attracted by a recent kill that the party made, tearing into the flesh of the corpse and the heroes alike. Giant hagfish are even more dangerous, as they can tear open the hull of a ship to get at the food inside. Imagine the horror as the adventurers go belowdecks in a ship only to find it flooded with seawater, slime, and squirming eels feasting on livestock and sailors.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.

Monday, September 21, 2015

Monster Monday: Gobbits - A Swarm of Tiny Goblinoids

For today's Monster Monday, I'm adding a new member to the goblinoid family tree.  Gobbits are tiny, knee-high goblinoids that can form up into swarms and wreak havoc.

Warhammer gnoblar box art, via bibliotheque imperiale
My initial inspiration for these little guys came from the Warhammer universe.  Warhammer has a plethora of little goblinoid creatures, like gretchins, gnoblars (pictured above), grots, and snotlings.  Snotlings in particular captured my attention, because they are tiny little guys that attack in swarms.  I wanted something similar in my campaign setting, so years and years ago I statted them up under 3.5 rules as 'Glabouters'.  Glabouter comes from Klabautermann, a type of goblin or kobold from German mythology.  Upon reassessment, Klabautermänner should be nautical goblins or kobolds, which is pretty awesome, so I had to come up with a new name.  Gobbit fit because it sounds like a diminutive form of goblin, plus it is close to 'gobbet', meaning "a lump or chunk of something, especially of raw meat."

As an added bonus, the third definition of gobbet ("an extract of text, or image (especially a quotation), provided as a context for analysis, translation or discussion in an examination.") is a commonly used teaching and testing tool in history education, so naming a monster after it makes me happy.

Presented below are the stats for a solitary gobbit warrior and a mighty gobbit swarm.  I think a swarm of humanoids should feel different from a swarm of rats or vermin, so you may notice that the gobbit swarm is more versatile in combat, able to bristle with longspears and launch volleys of arrows.

The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.