Monday, February 17, 2014
Fixing the Weapons Table, Part 4: More Polearms (part 2)
Continuing from last time (before I was interrupted by an amor of rampaging cupids)...
I am on a quest to make polearms more appealing weapon options for adventurers, and just more realistic* in general. Part of that involves updating and expanding the list of polearms. Last time I covered the bardiche, bec de corbin, lucerne hammer, bill, fauchard, fauchard-fork, halberd, glaive, glaive-guisarme, guisarme, glaive-glaive-glaive-guisarme-glaive... This time around we've got some more polearms like the partisan, the pike, the pollaxe, and maybe some that don't start with p. Read on, dear reader.
*By realistic, I don't mean 100% historically accurate, because that is simply not possible within the d20 combat system. I am attempting to reconcile what we know about polearms with the assumptions about them that are core to D&D. This may sometimes mean adhering to polearm categories that are relevant to D&D but not to modern historical scholarship (I'm pretty sure there's no such thing as a glaive-guisarme).
Labels:
awl pike,
corseque,
Fixing the Weapons Table,
homebrew,
improvements,
morningstar,
OGL,
Open Game Content,
partisan,
pfrpg,
pike,
pole axe,
polearms,
pollaxe,
ranseur,
runka,
spetum,
table,
voulge,
weapons
Monday, February 10, 2014
Monster Monday: Cupid - A d20 Despot Valentine's Day Special
Playing D&D on Valentine's Day is like being a grizzled cop who doesn't play by the rules - to work properly, you either need the perfect partner, or no partner at all. That said, if you are lucky/unlucky enough to be playing D&D this Valentine's Day (or if you happen to be playing sometime around V-Day, or maybe just in a Greco-Roman-themed campaign), consider slipping one of these babies into the game:
A cupid is a small, winged humanoid trickster that delights in sowing discord amongst people by shooting them with magic arrows that bring out emotional extremes like love, lust, and revulsion.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
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| Cupid from Raphael's Triumph of Galatea, genitals hilariously censored with an ancient Roman d14 |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
Monday, February 3, 2014
Fixing the Weapons Table, Part 3: Polearms (part 1)
Polearms are just about the most ubiquitous and varied category of weapon to have ever existed. Heck, spears alone have been in use around the world for hundreds of thousands of years, and are so fundamental that chimpanzees have been observed crafting and using spears for hunting. But in the Middle Ages and continuing on into the Early-Modern period, there was a proliferation of new varieties of pole-weapons designed for all sorts of uses. Many of them were very simple to make and to wield, allowing peasant armies to have some recourse against mounted knights. Many of them were much more complicated and specialized, designed to bust open armour, cut harnesses, or just really mess up a dude's face.
You would be hard pressed to find an army that went to war without polearms, if only just spears; getting into the Late Medieval period most armies would have units of some other specialist polearms - usually halberds. And yet they hardly turn up in fantasy RPGs these days, whether tabletop of video game. Many such weapons were included in 1st and 2nd Edition AD&D, and a few of those made the jump to 3.5 and Pathfinder. My goal here is to round out the list of available polearms and fix those already existing ones which don't seem to have been statted up quite right.
You would be hard pressed to find an army that went to war without polearms, if only just spears; getting into the Late Medieval period most armies would have units of some other specialist polearms - usually halberds. And yet they hardly turn up in fantasy RPGs these days, whether tabletop of video game. Many such weapons were included in 1st and 2nd Edition AD&D, and a few of those made the jump to 3.5 and Pathfinder. My goal here is to round out the list of available polearms and fix those already existing ones which don't seem to have been statted up quite right.
Labels:
3.5,
bardiche,
bec de corbin,
bill,
d20,
fauchard,
fauchard-fork,
Fixing the Weapons Table,
glaive,
glaive-guisarme,
guisarme,
halberd,
improvements,
Lucerne hammer,
military fork,
Pathfinder,
polearms,
weapons
Monday, January 27, 2014
It's My Party: Adventurers Don't Operate in a Vacuum
Bernard grabbed another glass from the bar, dipped his rag into a bucket of beer-colored water, and polished the glass to no obvious effect. He looked out at his patrons. It was the usual lot: crusty old farmers, local ruffians, gangly stable boys... He saw a couple of farmers drain their glasses and push them away. Bernard was about to draw it to the attention of one of his barmaids when the door burst open. Sunlight briefly streamed into the bar before being blocked out by the newcomers. First came an ugly brute of a half-orc with a glowing greatsword strapped to his back, followed shortly by a hooded figure with a black cloak and brandishing a wicked staff topped with a gruesomely realistic human skull. Next through the door was an anthropomorphic raven in spiked red armour with a mandolin in one hand and a flaming katana in the other. Last but not least was a black-skinned elf with piercing red eyes, dressed only in woven ivy and riding a monstrous tiger.
"The conquering heroes return!" Bernard called out from the bar. "What'll it be, fellas? The usual?"
~~~~~
Adventuring parties are a strange thing. Oftentimes, they are actually comprised of many strange things. It's not much of a problem when you have a group of humans with the occasional elf, dwarf, or halfling. But there are a huge variety of strange playable races available to your players, some of which are quite literally monsters - in a game where fighting monsters is not an uncommon occurrence. Some would say it is a defining characteristic.
So if your party includes crow-men, fox people, frog-folk, horned hellspawn, winged monsters, talking monkeys, the bad guys from Lord of the Rings, or magical robots, you should probably give some thought to how they are going to be seen by the people they are trying to save. This applies equally whether you are GMing a game or writing a fantasy story.
"The conquering heroes return!" Bernard called out from the bar. "What'll it be, fellas? The usual?"
~~~~~
Adventuring parties are a strange thing. Oftentimes, they are actually comprised of many strange things. It's not much of a problem when you have a group of humans with the occasional elf, dwarf, or halfling. But there are a huge variety of strange playable races available to your players, some of which are quite literally monsters - in a game where fighting monsters is not an uncommon occurrence. Some would say it is a defining characteristic.
So if your party includes crow-men, fox people, frog-folk, horned hellspawn, winged monsters, talking monkeys, the bad guys from Lord of the Rings, or magical robots, you should probably give some thought to how they are going to be seen by the people they are trying to save. This applies equally whether you are GMing a game or writing a fantasy story.
Sunday, January 19, 2014
Monster Monday: Tsuchigumo, Spider-Legged Tiger Demon
Today's Monster Monday entry is the Tsuchigumo, a truly frightening Japanese monster with the body of a tiger, the legs of a spider, and the head of a demon. They eat people - no big surprise there. They also use an array of magical powers and their innate shape-changing ability to lure and/or confuse their prey. Also, they are full of skulls.
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| Just... no. Not okay. |
Labels:
Bake-Kujira,
chimera,
CR 11-15,
japanese monster,
magical beast,
monster,
Monster Monday,
OGL,
Open Game Content,
Pathfinder,
pfrpg,
shapechanger,
spider,
temperate forest,
temperate hills
Monday, January 13, 2014
Treasure: 5 Tips and Tricks for Making Your Treasure Hoards More Memorable
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| The Fishpool Hoard: British Museum. Photo: d20 Despot |
So often, after a big fight, games of D&D turn into games of accounting. "You find 2,500 gold pieces, 1,000 silver, and two rubies worth 500 gp each. Also, everyone gets 1,200 XP." While treasure and experience are both rewards for a job well done, they should not be treated in the same way. XP is a numerical abstraction of your character's growth and skill - it is intangible to the character. Treasure, however, is an in-game reward, and is very tangible to the character. Yet too often, just as XP becomes a number that players use to invests in better powers, gp becomes just a number that players invest in better equipment. Finding treasure should be a roleplaying opportunity, not a simple exercise in accounting.
Let's take a look at some tips and tricks to making treasure interesting, exciting, believable, and memorable.
Labels:
advice,
dungeon design,
encumbrance,
gold,
history,
hoard,
listicle,
loot,
looting,
roleplaying,
treasure
Monday, January 6, 2014
d20 Despot Reviews The Hobbit: The Desolation of Smaug
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| source |
In short, I really enjoyed The Hobbit II: Hobbit Harder. I was also disappointed with it, but less so than I was disappointed in the first Hobbit (which I also enjoyed). I thought that the added content fit in to this movie much better than in the first movie, and Desolation was a more solid and enjoyable movie as a result of its addition. But there were a lot of things that were lacking, particularly in the content that was actually from the book. But I'll get to that later.
Spoilers for the movies and the book follow
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