Today's Monster Monday is the qishilong, a chimaera of Chinese mythical creatures that serves as a powerful guardian and master of the four elements. One head is that of the qilin (or kirin), the so-called 'Asian unicorn' which gallops through the air on flaming hooves. The second head is of the shishi, or guardian lion (also known as a foo-dog), omnipresent guardians of palaces and temples throughout East Asia. The third head is of a Chinese dragon, or long (imperial dragon).
The qishilong is not itself a being of Chinese mythology, merely a creation of my own inspired by Chinese mythology. Chimaeras are inherently weird, and it is pretty fun to come up with ideas for new types of them.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Showing posts with label outsider. Show all posts
Showing posts with label outsider. Show all posts
Monday, April 9, 2018
Monday, January 22, 2018
Monster Monday: Kherty - Scourge of the Living, Defender of the Dead
Today's Monster Monday is kherty, an outsider who strides through ancient desert ruins, protecting the dead and slaughtering the living. The kherty has the gaunt, bandaged body of a mummy, but its head is a dried out ram's skull.
Limned in negative energy, the kherty's every attack is inimical to life itself. But aside from its array of spells, its life-taking spear, and its draining touch, this creature is outfitted with a range of abilities that bolster nearby undead, making tomb encounters particularly deadly for adventurers who run afoul of this unwholesome beast. Undead within the immediate vicinity of a kherty gain bonuses to their AC and saves, and the kherty's touch can mend the wounds of the undead. Plus, dying creatures close to the kherty cannot stabilize, so fallen heroes are just two rounds (death knell + create undead) away from joining the ranks of kherty's allies.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Limned in negative energy, the kherty's every attack is inimical to life itself. But aside from its array of spells, its life-taking spear, and its draining touch, this creature is outfitted with a range of abilities that bolster nearby undead, making tomb encounters particularly deadly for adventurers who run afoul of this unwholesome beast. Undead within the immediate vicinity of a kherty gain bonuses to their AC and saves, and the kherty's touch can mend the wounds of the undead. Plus, dying creatures close to the kherty cannot stabilize, so fallen heroes are just two rounds (death knell + create undead) away from joining the ranks of kherty's allies.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2018 Jonah Bomgaars.
Monday, September 18, 2017
Monster Monday: Hellmouth, the Gateway Monster
Today's Monster Monday is the hellmouth, a tremendous beast whose very mouth is a gateway to Hell (as you may have guessed from the name). Hellmouths were a motif in medieval art that tended to result in some pretty metal images, as in this detail from an icon showing a black hellmouth swallowing a bunch of damned souls, who are also simultaneously being roasted in flame, tortured by devils, and/or attacked by snakes:
As it is statted up below, the hellmouth is not a monster the GM should use lightly. It is always important, when designing encounters, to take into account what might happen if one or more of the characters succumbs to the monster's powerful abilities. You don't want to throw a medusa at your players if you aren't prepared to spend some time with one or more of them petrified. Just so, you don't want to throw a hellmouth at your players if you aren't prepared to spend the rest of the session with half the part stuck in Hell. The hellmouth is best used when necessary as part of the story, rather than as a random encounter. That said, suddenly having to improvise a rescue mission to get your bard out of Hell sounds like a pretty fun session.
The hellmouth does not have to be a potential campaign derailer. If you aren't ready to randomly throw some of the PC into a screaming torture-dimension, the hellmouth can suppress its throat-gate, allowing it to simply swallow folks into its flaming stomach. It is also designed to act as a living infernal siege engine, launching flaming boulders at distant targets and calling in reinforcements from Hell.
By the way, I've decided to start giving some adventure hooks below each monster, so even if you don't feel like reading a stat block, scroll down for dem sweet hooks.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
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| Hellmouth, via Wikimedia |
The hellmouth does not have to be a potential campaign derailer. If you aren't ready to randomly throw some of the PC into a screaming torture-dimension, the hellmouth can suppress its throat-gate, allowing it to simply swallow folks into its flaming stomach. It is also designed to act as a living infernal siege engine, launching flaming boulders at distant targets and calling in reinforcements from Hell.
By the way, I've decided to start giving some adventure hooks below each monster, so even if you don't feel like reading a stat block, scroll down for dem sweet hooks.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
Wednesday, April 12, 2017
Monster Wednesday: Marchosian Hellhound, an Infernal, Flying, Shapeshifting Dog
Today's Monster Wednesday* is the marchosian hellhound, an intelligent flying beast that breathes fire and can shapeshift into an elite infernal soldier.
The beast I have statted up below is loosely based on the demon Marchosias (or Marchocias), the Marquis of Hell. Marchosias comes to us from the great early works of demonology (basically early-modern fanfiction about Hell combined with occult mysticism that some people took too seriously). According to the Pseudomonarchia Daemonum, by Johann Weyer in 1577:
The marchosian hellhound has many of the same attributes as Marchosias: lawful evil, canine, winged, serpent-tailed, fire-breathing, shape-changing, etc. These creatures make up Marchosias' thirty legions, and can shift shape back and forth between a heavily-armored infernal legionnaire and a winged hellhound. More powerful than a standard hellhound, more versatile than the giant Nessian hellhound, and far more intelligent than both, the marchosian hellhound naturally makes for a dangerous enemy for any adventuring party.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
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| Marchosias, from the Dictionnaire Infernal, via Cornell Digital Collections |
Marchocias is a great marquesse, he sheweth himselfe in the shape of a cruell shee woolfe, with a griphens wings, with a serpents taile, and spetting I cannot tell what out of his mouth. When he is in a mans shape, he is an excellent fighter, he answereth all questions trulie, he is faithfull in all the conjurors businesse, he was of the order of dominations, under him are thirtie legions: he hopeth after 1200 yeares to returne to the seventh throne, but he is deceived in that hope.In the Ars Goetia of the Lesser Key of Solomon, a 17th century English grimoire drawing on the Pseudomonarchia as a source, Marchosias is described similarly:
The Thirty-fifth Spirit is Marchosias. He is a Great and Mighty Marquis, appearing at first in the Form of a Wolf having Gryphon’s Wings, and a Serpent’s Tail, and Vomiting Fire out of his mouth. But after a time, at the command of the Exorcist he putteth on the Shape of a Man. And he is a strong fighter. He was of the Order of Dominations. He governeth 30 Legions of Spirits. He told his Chief, who was Solomon, that after 1,200 years he had hopes to return unto the Seventh ThroneMarchosias would certainly be a CR 20+ monster, and given that I have no experience running games at that high of a level (nor do I particularly want to), I decided not to stat that up. Instead, I made a lower-level monster based on Marchosias.
The marchosian hellhound has many of the same attributes as Marchosias: lawful evil, canine, winged, serpent-tailed, fire-breathing, shape-changing, etc. These creatures make up Marchosias' thirty legions, and can shift shape back and forth between a heavily-armored infernal legionnaire and a winged hellhound. More powerful than a standard hellhound, more versatile than the giant Nessian hellhound, and far more intelligent than both, the marchosian hellhound naturally makes for a dangerous enemy for any adventuring party.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2017 Jonah Bomgaars.
Monday, December 12, 2016
Monster Monday: Asag, the Rock Demon
Today's Monster Monday is the asag, a rock demon of Sumerian mythology that could wake the very stones of the earth and add them to his army.
The Asag (á-sàg, meaning 'disorder'), appears as an antagonist in the ancient Sumerian story lugal-e, also known as Ninurta's Exploits. Asag is a hideous creature of rock chosen as the champion to lead the Mountains in revolt against the Plains. He has sex with the mountains to produce an army of rocks, which he uses to destroy the cities and creatures of the plains. When the gods receive word of Asag's campaign of destruction, they select Ninurta - god of thunderstorms, floods, and war - to defeat him. Ninurta sends his magic talking and flying mace, Sharur (the earliest legendary weapon preserved in myth) to scout out the situation, and Sharur reports back that Asag is a foe beyond even the might of Ninurta. Not to be discouraged, Ninurta goes to face Asag anyways. Asag pelts him with stones, delivers mighty blows that cut deep furrows into the earth, uproots forests, and assails Ninurta with landslides, forcing the storm god to retreat.
With their mightiest champion defeated, the gods despair. The cities of the plains lie open to assault by the hideous Asag, whose very presence causes fish to boil alive in their ponds, and his army of unstoppable stone progeny. Sharur flies off for one last desperate consultation with Ninurta's father, the god Enlil. Enlil suggests that Ninurta soften Asag up with a divine rainstorm. Ninurta turns the full power of his storm on Asag and just barely manages to hold him off while the hard rains do their work. Finally, Asag's body is softened enough that Ninurta can drive his spear into it. He strikes Asag right in the family jewels, delivering a mortal wound and taking away the demon's ability to produce more rocky offspring.
With the revolt of the mountains finally crushed, Ninurta orders the stones of the earth, punishing the rocks that were most loyal to Ninurta (like basalt, which is sentenced to become molds for goldsmiths, and limestone, which must be used as foundations for buildings on muddy ground), and rewarding those rocks which remained neutral (like lapis lazuli, which would be valued and used in art and dyes, or diorite, which would be turned into statues of kings and gods). Finally, he tames the wild streams of the mountains and causes them to flow down into the lowlands and irrigate the fields, filling canals made with the rocks that were Asag's children.
The asag I have statted up below might not pose a challenge for the mighty Ninurta, but it should definitely make for an interesting battle for a group of seasoned adventurers. With spell-like abilities like wall of stone, expeditious excavation, transmute rock to mud, and spike stones, the asag can define the area of battle and shape it to the adventurers' disadvantage. And because it can awaken nearby rocks as earth elementals at will, it will always have an army of rocks to do its bidding and run interference for it while it softens up the adventurers from behind with thrown rocks and stone call.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
The Asag (á-sàg, meaning 'disorder'), appears as an antagonist in the ancient Sumerian story lugal-e, also known as Ninurta's Exploits. Asag is a hideous creature of rock chosen as the champion to lead the Mountains in revolt against the Plains. He has sex with the mountains to produce an army of rocks, which he uses to destroy the cities and creatures of the plains. When the gods receive word of Asag's campaign of destruction, they select Ninurta - god of thunderstorms, floods, and war - to defeat him. Ninurta sends his magic talking and flying mace, Sharur (the earliest legendary weapon preserved in myth) to scout out the situation, and Sharur reports back that Asag is a foe beyond even the might of Ninurta. Not to be discouraged, Ninurta goes to face Asag anyways. Asag pelts him with stones, delivers mighty blows that cut deep furrows into the earth, uproots forests, and assails Ninurta with landslides, forcing the storm god to retreat.
With their mightiest champion defeated, the gods despair. The cities of the plains lie open to assault by the hideous Asag, whose very presence causes fish to boil alive in their ponds, and his army of unstoppable stone progeny. Sharur flies off for one last desperate consultation with Ninurta's father, the god Enlil. Enlil suggests that Ninurta soften Asag up with a divine rainstorm. Ninurta turns the full power of his storm on Asag and just barely manages to hold him off while the hard rains do their work. Finally, Asag's body is softened enough that Ninurta can drive his spear into it. He strikes Asag right in the family jewels, delivering a mortal wound and taking away the demon's ability to produce more rocky offspring.
With the revolt of the mountains finally crushed, Ninurta orders the stones of the earth, punishing the rocks that were most loyal to Ninurta (like basalt, which is sentenced to become molds for goldsmiths, and limestone, which must be used as foundations for buildings on muddy ground), and rewarding those rocks which remained neutral (like lapis lazuli, which would be valued and used in art and dyes, or diorite, which would be turned into statues of kings and gods). Finally, he tames the wild streams of the mountains and causes them to flow down into the lowlands and irrigate the fields, filling canals made with the rocks that were Asag's children.
The asag I have statted up below might not pose a challenge for the mighty Ninurta, but it should definitely make for an interesting battle for a group of seasoned adventurers. With spell-like abilities like wall of stone, expeditious excavation, transmute rock to mud, and spike stones, the asag can define the area of battle and shape it to the adventurers' disadvantage. And because it can awaken nearby rocks as earth elementals at will, it will always have an army of rocks to do its bidding and run interference for it while it softens up the adventurers from behind with thrown rocks and stone call.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, November 7, 2016
Monster Monday: Magmachelon, the Lava Turtle
"There's something! Right there, in the lava lake! Did you see it?" Teleon Ostremachus pointed at where he had seen a mound of rock and glowing orange crystals briefly break the surface of the bubbling lava pool. The other members of the expedition glanced around blankly, trying to see where he was pointing.
"Right there!" he said again, conjuring a glowing pink hand over the molten rock, one finger pointing straight down at the place where the mystery object had breached.
"There's nothing there," said Felten, the expedition's official artist.
"Of course there's nothing there now, but there was!"
"So what are we-" he broke off as the crystaline mound broke the surface again, twenty yards to the left."
"Get it! Getitgetitgetit!"
Gerias, the designated trapper, wove a quick spell, and the thing in the lava was pulled up as if by invisible threads until it hovered five feet or so above the lava's surface. Globs of molten rock ran in slow-motion rivulets down the squirming creature's body, dripping off like thick molasses. When most of the thing's body was free of lava, Gerias encased it in a transparent sphere of force and drew it over to hover in the middle of their makeshift camp. The few straggling drops of lava made a little pool at the bottom of the sphere.
It was Teleon's second research expedition to the Elemental Plane of Fire. His study of the fauna here in the previously ill-documented Black Rock Chaos would make him rich and famous if all went well. So far, he had made contact with a small tribe of azers, observed a subspecies of salamander native to the Chaos, and run afoul of a swarming elemental force he dubbed 'flame sprites'. This creature, though, was entirely unlike anything he had yet read of. Its body was a semi-flattened ovoid with an equatorial ridge, tapering slightly toward the anterior. It seemed covered with a thick, rocky carapace from which protruded glowing orange crystals. Three sets of stiff paddle-like flippers made futile circling motions, searching for purchase, as the beast hung suspended in mid-air. Three chitinous plates at the front served as jaws for a triangular mouth lined with thick, spiky teeth.
Teleon was furiously taking notes in his field journal. "Are you getting all this, Felten?"
The expedition's artist was in a panic. "Umm..." The edges of his sheets of parchment were blackened and curling inwards. "I think I wasn't holding my sketching pages when you cast that protection spell on us."
"Oh figs!" Teleon ripped three pages out of the back of his field journal and thrust them at the artist. "Get drawing!"
"Um, Teleon?" This time it was Gerias, looking worriedly at the sphere of force. The beast was spewing a stream of lava out of its mouth, rapidly filling the force sphere. The molten rock hardened into a black shell on the interior surface of the sphere, obscuring their view of the creature.
Teleon sighed. "Release it, then recapture it. We can't lose this thing!"
Gerias dismissed the capture spells and the semisphere of lava collapsed onto the shelf of pitted black rock. Another jet of lava spewed forth from the creature's mouth, coating Gerias in molten rock. The trapper screamed and fell to the ground, pawing at the patches of sizzling lava clinging to his flesh as the expedition's cleric ran over to aid him. The lava creature glowed brighter, steam venting from its bony plates, then burrowed into the black rock, disappearing from sight.
Teleon swore quietly to himself.
Today's Monster Monday is magmachelon, a turtle-like creature that swims through magma and solid rock and shoots jets of lava out of its mouth.
I made this creature years ago in the game Spore (pictured above), because that game's creature creator was far more entertaining that the actual gameplay. The idea of this lava turtle creature stuck in my head, and now here it is statted up for Pathfinder!
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
"Right there!" he said again, conjuring a glowing pink hand over the molten rock, one finger pointing straight down at the place where the mystery object had breached.
"There's nothing there," said Felten, the expedition's official artist.
"Of course there's nothing there now, but there was!"
"So what are we-" he broke off as the crystaline mound broke the surface again, twenty yards to the left."
"Get it! Getitgetitgetit!"
Gerias, the designated trapper, wove a quick spell, and the thing in the lava was pulled up as if by invisible threads until it hovered five feet or so above the lava's surface. Globs of molten rock ran in slow-motion rivulets down the squirming creature's body, dripping off like thick molasses. When most of the thing's body was free of lava, Gerias encased it in a transparent sphere of force and drew it over to hover in the middle of their makeshift camp. The few straggling drops of lava made a little pool at the bottom of the sphere.
It was Teleon's second research expedition to the Elemental Plane of Fire. His study of the fauna here in the previously ill-documented Black Rock Chaos would make him rich and famous if all went well. So far, he had made contact with a small tribe of azers, observed a subspecies of salamander native to the Chaos, and run afoul of a swarming elemental force he dubbed 'flame sprites'. This creature, though, was entirely unlike anything he had yet read of. Its body was a semi-flattened ovoid with an equatorial ridge, tapering slightly toward the anterior. It seemed covered with a thick, rocky carapace from which protruded glowing orange crystals. Three sets of stiff paddle-like flippers made futile circling motions, searching for purchase, as the beast hung suspended in mid-air. Three chitinous plates at the front served as jaws for a triangular mouth lined with thick, spiky teeth.
Teleon was furiously taking notes in his field journal. "Are you getting all this, Felten?"
The expedition's artist was in a panic. "Umm..." The edges of his sheets of parchment were blackened and curling inwards. "I think I wasn't holding my sketching pages when you cast that protection spell on us."
"Oh figs!" Teleon ripped three pages out of the back of his field journal and thrust them at the artist. "Get drawing!"
"Um, Teleon?" This time it was Gerias, looking worriedly at the sphere of force. The beast was spewing a stream of lava out of its mouth, rapidly filling the force sphere. The molten rock hardened into a black shell on the interior surface of the sphere, obscuring their view of the creature.
Teleon sighed. "Release it, then recapture it. We can't lose this thing!"
Gerias dismissed the capture spells and the semisphere of lava collapsed onto the shelf of pitted black rock. Another jet of lava spewed forth from the creature's mouth, coating Gerias in molten rock. The trapper screamed and fell to the ground, pawing at the patches of sizzling lava clinging to his flesh as the expedition's cleric ran over to aid him. The lava creature glowed brighter, steam venting from its bony plates, then burrowed into the black rock, disappearing from sight.
Teleon swore quietly to himself.
Today's Monster Monday is magmachelon, a turtle-like creature that swims through magma and solid rock and shoots jets of lava out of its mouth.
I made this creature years ago in the game Spore (pictured above), because that game's creature creator was far more entertaining that the actual gameplay. The idea of this lava turtle creature stuck in my head, and now here it is statted up for Pathfinder!
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, December 7, 2015
Monster Monday: Snegurochka - Slavic Snow Maiden
Today's Monster Monday is Snegurochka, the snow maiden of 19th century Slavic mythology. In the tales, snegurochka is a being of pure snow whose curiosity about humans leads her to tragically melt (either from jumping over a fire as part of a game, or from falling in love). Later, she becomes the helper and granddaughter of Ded Moroz, the Russian Santa.
I have statted her up as a supernatural being with powerful snow magic, capable of turning into a flurry of snowflakes or passing on winter's chill with her touch. Her natural curiosity attracts her to human settlements, but a bad run-in with fire or warmth can lead her to violent outbursts against those who inadvertently threaten her with melting.
I have statted her up as a supernatural being with powerful snow magic, capable of turning into a flurry of snowflakes or passing on winter's chill with her touch. Her natural curiosity attracts her to human settlements, but a bad run-in with fire or warmth can lead her to violent outbursts against those who inadvertently threaten her with melting.
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| Снегурочка by Boris Zvorykin, via Wikimedia |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Wednesday, April 1, 2015
APRIL FOOLS - Expanded Elemental Bestiary Preview
O frabjous day! Today marks d20 Despot's 2nd birthday, and its 100th* post!
*ignoring any contentless newsposts
To celebrate, I'm pleased to announce d20 Despot's first print book, available in your local gaming shop soon! It is titled The d20 Despot Expanded Elemental Bestiary. A few months ago, I was brainstorming ideas for a mini-bestiary to release as my first foray into the market, and I started thinking about elementals. Most elemental-themed monsters focus on the big four - water, earth, wind, and fire - with a few delving into stuff like ice or electricity, and the odd one or two dealing with strange para-elemental forces like time or magnetism or gravity. Then I realized that there are so many untapped elements to bring into the game! Just as a sneak preview for you, my loyal readers, here's a peak at one of the monsters in this book: the Bismuth Behemoth!
That's some nice art, right? Kent Hamilton has left us for bigger and better things, so I'm pleased to introduce to you d20 Despot's new artist in residence: Thunderaxe_6969! I'm finally putting that patreon funding to good use! Thunderaxe_6969 is an experienced artist, having painted detailed fantasy-themed murals on his fair share of vans. Now he's a real pro, having done all 120 illustrations in the Expanded Elemental Bestiary - a task which took him weeks to complete. The results speak for themselves.
Without any further ado, here's the bismuth behemoth! Afterwards I'll talk a bit about some of the other monsters you can expect to see in the Expanded Elemental Bestiary
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
*ignoring any contentless newsposts
To celebrate, I'm pleased to announce d20 Despot's first print book, available in your local gaming shop soon! It is titled The d20 Despot Expanded Elemental Bestiary. A few months ago, I was brainstorming ideas for a mini-bestiary to release as my first foray into the market, and I started thinking about elementals. Most elemental-themed monsters focus on the big four - water, earth, wind, and fire - with a few delving into stuff like ice or electricity, and the odd one or two dealing with strange para-elemental forces like time or magnetism or gravity. Then I realized that there are so many untapped elements to bring into the game! Just as a sneak preview for you, my loyal readers, here's a peak at one of the monsters in this book: the Bismuth Behemoth!
That's some nice art, right? Kent Hamilton has left us for bigger and better things, so I'm pleased to introduce to you d20 Despot's new artist in residence: Thunderaxe_6969! I'm finally putting that patreon funding to good use! Thunderaxe_6969 is an experienced artist, having painted detailed fantasy-themed murals on his fair share of vans. Now he's a real pro, having done all 120 illustrations in the Expanded Elemental Bestiary - a task which took him weeks to complete. The results speak for themselves.
Without any further ado, here's the bismuth behemoth! Afterwards I'll talk a bit about some of the other monsters you can expect to see in the Expanded Elemental Bestiary
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Monday, February 10, 2014
Monster Monday: Cupid - A d20 Despot Valentine's Day Special
Playing D&D on Valentine's Day is like being a grizzled cop who doesn't play by the rules - to work properly, you either need the perfect partner, or no partner at all. That said, if you are lucky/unlucky enough to be playing D&D this Valentine's Day (or if you happen to be playing sometime around V-Day, or maybe just in a Greco-Roman-themed campaign), consider slipping one of these babies into the game:
A cupid is a small, winged humanoid trickster that delights in sowing discord amongst people by shooting them with magic arrows that bring out emotional extremes like love, lust, and revulsion.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
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| Cupid from Raphael's Triumph of Galatea, genitals hilariously censored with an ancient Roman d14 |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is (C)2014 Jonah Bomgaars.
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