Welcome back to my ongoing series, Fixing the Weapons Table, wherein I channel my MA in medieval history and my near-compulsive need to tweak with game mechanics toward making the Pathfinder weapons table even better! Today we'll be looking at bludgeoning weapons thanks to a reader's request for more options for hammer lovers.
In my very first installment of Fixing the Weapons Table, I talked about heavy maces vs morningstars and gave the heavy mace a +2 to sunder attempts. In my two posts about polearms, I gave you the bec de corbin and lucerne hammer and the great morningstar and pollaxe. So what else is there to say on the subject of bludgeoning weapons? Well, I'll be talking about clubs, mauls, and flails, introducing pick-hammers and multi-headed flails, and letting you punch people in the face with a buckler. Sound good? Read on!
The following material given in gold text is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Monday, April 20, 2015
Monday, April 13, 2015
GotWK Campaign Part 4: The Underground Steamboat of Death
This is an account of part 4 of my ongoing campaign set in my homebrewed wild west setting, Guns of the Western Kings. Get caught up with the previous parts here.
When last we left our heroes, they were hired by the dwarven trading concern House Dent to investigate the source of a mysterious glowing dye being traded by their rivals, House Fleckstone. Their investigations had led them to an underground warehouse housing a secret lab, which in turn hid a secret passage deep below the mountain to a subterranean river and - of all things - a steamboat. Back up at the warehouse, the party got into a firefight with two dwarven guards, quickly dispatching one of them. The other, finally figuring out what was up, called out that he too was working for House Dent. We now return you to the blogpost already in progress:
The dwarf said his name was Quentin Plumbum, and explained that he had been hired to infiltrate Fleckstone, but hadn't yet been able to get inside the secret lab. Ash told them of the underground steamboat he and GudgunÃis had discovered, and Quentin suggested hiding the party inside the food shipment bound for this mysterious outpost that both he and the party had heard mention of. He would cover for them by explaining that subterranean raiders had attacked the warehouse, wounding him and killing his partner before retreating in the face of Quentin's fire. The party agreed. But before he would put them in the crates, he insisted on bringing in his employer - a businessman who had been hired by House Dent, and had in turn hired Quentin to do his dirty work.
Quentin burst into his hotel room, still bleeding, and explained the situation. Theodore was up immediately. Adventure - just what he had been waiting for! He grabbed his "go bag", his twin .577 revolvers, and his trusty melee weapons: a whip and a trident. In a flash, he and Quentin were back at the warehouse. They hardly had time for introductions before being shoved unceremoniously into the shipping containers. Heather pocketed a few potatoes for a later stew. Rusty, meanwhile was really enjoying his time in a pickle barrel. They waited a few uncomfortable hours before being picked up and loaded onto the boat.
When last we left our heroes, they were hired by the dwarven trading concern House Dent to investigate the source of a mysterious glowing dye being traded by their rivals, House Fleckstone. Their investigations had led them to an underground warehouse housing a secret lab, which in turn hid a secret passage deep below the mountain to a subterranean river and - of all things - a steamboat. Back up at the warehouse, the party got into a firefight with two dwarven guards, quickly dispatching one of them. The other, finally figuring out what was up, called out that he too was working for House Dent. We now return you to the blogpost already in progress:
![]() |
| via Wikimedia |
Quentin burst into his hotel room, still bleeding, and explained the situation. Theodore was up immediately. Adventure - just what he had been waiting for! He grabbed his "go bag", his twin .577 revolvers, and his trusty melee weapons: a whip and a trident. In a flash, he and Quentin were back at the warehouse. They hardly had time for introductions before being shoved unceremoniously into the shipping containers. Heather pocketed a few potatoes for a later stew. Rusty, meanwhile was really enjoying his time in a pickle barrel. They waited a few uncomfortable hours before being picked up and loaded onto the boat.
Monday, April 6, 2015
Achievement Unlocked: 100+ Achievements for Your Game
Do you crave recognition for your mighty deeds? Like that one time you jumped off a tower and killed a gnoll with your falling damage? Or the time you wrestled a giant to the ground? Or, heck, even that time you were swallowed whole by Jormunrek the Terrible, ancient red dragon?
In the spirit of videogames, and in celebration of my 100th blogpost (last week's April Fool's post), I decided to make 100 unlockable achievements for your game of Pathfinder (or D&D 3.5, or whatever). Well, that's what I set out to do, but because I'm bad at counting I accidentally made 106, so enjoy!
The achievements have a suggested XP value for unlocking them, but the whole thing is totally subject to GM's discretion of course. They cover all sorts of topics, from kill-counts to alignment shifts to magic item creation to critical fumbles. Some of my favorites are based on actual events that have happened in my games, like Meat Comet, which commemorates the time a flind was wrestling with the sorcerer Azanazius atop a wooden grate and the rogue Mr. Noir jumped down from the wall of the ruined castle, crushing the flind and sending all three tumbling through the shattered grate into the prison pit below.
Without further ado, here are 106 achievements for your game. If you unlock all of them, well, then you've obviously cheated. But good job nonetheless.
Killing
In the spirit of videogames, and in celebration of my 100th blogpost (last week's April Fool's post), I decided to make 100 unlockable achievements for your game of Pathfinder (or D&D 3.5, or whatever). Well, that's what I set out to do, but because I'm bad at counting I accidentally made 106, so enjoy!
The achievements have a suggested XP value for unlocking them, but the whole thing is totally subject to GM's discretion of course. They cover all sorts of topics, from kill-counts to alignment shifts to magic item creation to critical fumbles. Some of my favorites are based on actual events that have happened in my games, like Meat Comet, which commemorates the time a flind was wrestling with the sorcerer Azanazius atop a wooden grate and the rogue Mr. Noir jumped down from the wall of the ruined castle, crushing the flind and sending all three tumbling through the shattered grate into the prison pit below.
Without further ado, here are 106 achievements for your game. If you unlock all of them, well, then you've obviously cheated. But good job nonetheless.
Killing
First Blood 10xp
Make the first kill of the campaign
Amateur Monster Hunter 50xp
Deliver the killing blow to 10 monsters
Professional Monster Hunter 100xp
Deliver the killing blow to 50 monsters
Expert Monster Hunter 250xp
Deliver the killing blow to 100 monsters
Man is the Real Monster 500xp
Deliver the killing blow to 200 monsters
Dragon Slayer 250xp
Deliver the killing blow to a true dragon of at least CR 10
Dragon Scourge 500xp
Deliver the killing blow to 5 true dragons of at least CR
10
Your GM Put Too Many Dragons in This Campaign 1000xp
Deliver the killing blow to 20 true dragons of at least
CR 10
Labels:
3.5,
achievements,
fun,
homebrew,
kill-count,
Pathfinder,
pfrpg
Wednesday, April 1, 2015
APRIL FOOLS - Expanded Elemental Bestiary Preview
O frabjous day! Today marks d20 Despot's 2nd birthday, and its 100th* post!
*ignoring any contentless newsposts
To celebrate, I'm pleased to announce d20 Despot's first print book, available in your local gaming shop soon! It is titled The d20 Despot Expanded Elemental Bestiary. A few months ago, I was brainstorming ideas for a mini-bestiary to release as my first foray into the market, and I started thinking about elementals. Most elemental-themed monsters focus on the big four - water, earth, wind, and fire - with a few delving into stuff like ice or electricity, and the odd one or two dealing with strange para-elemental forces like time or magnetism or gravity. Then I realized that there are so many untapped elements to bring into the game! Just as a sneak preview for you, my loyal readers, here's a peak at one of the monsters in this book: the Bismuth Behemoth!
That's some nice art, right? Kent Hamilton has left us for bigger and better things, so I'm pleased to introduce to you d20 Despot's new artist in residence: Thunderaxe_6969! I'm finally putting that patreon funding to good use! Thunderaxe_6969 is an experienced artist, having painted detailed fantasy-themed murals on his fair share of vans. Now he's a real pro, having done all 120 illustrations in the Expanded Elemental Bestiary - a task which took him weeks to complete. The results speak for themselves.
Without any further ado, here's the bismuth behemoth! Afterwards I'll talk a bit about some of the other monsters you can expect to see in the Expanded Elemental Bestiary
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
*ignoring any contentless newsposts
To celebrate, I'm pleased to announce d20 Despot's first print book, available in your local gaming shop soon! It is titled The d20 Despot Expanded Elemental Bestiary. A few months ago, I was brainstorming ideas for a mini-bestiary to release as my first foray into the market, and I started thinking about elementals. Most elemental-themed monsters focus on the big four - water, earth, wind, and fire - with a few delving into stuff like ice or electricity, and the odd one or two dealing with strange para-elemental forces like time or magnetism or gravity. Then I realized that there are so many untapped elements to bring into the game! Just as a sneak preview for you, my loyal readers, here's a peak at one of the monsters in this book: the Bismuth Behemoth!
That's some nice art, right? Kent Hamilton has left us for bigger and better things, so I'm pleased to introduce to you d20 Despot's new artist in residence: Thunderaxe_6969! I'm finally putting that patreon funding to good use! Thunderaxe_6969 is an experienced artist, having painted detailed fantasy-themed murals on his fair share of vans. Now he's a real pro, having done all 120 illustrations in the Expanded Elemental Bestiary - a task which took him weeks to complete. The results speak for themselves.
Without any further ado, here's the bismuth behemoth! Afterwards I'll talk a bit about some of the other monsters you can expect to see in the Expanded Elemental Bestiary
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Tuesday, March 17, 2015
St. Patrick's Day Monster: Clurichaun - The Drunken Leprechaun
Happy Saint Patrick's Day, everyone! This is one of my favorite holidays, because I will take any opportunity to make and eat corned beef. In the vein of past holiday monsters, thought I would share the holiday joy with you, my loyal readers, by creating this holiday-appropriate monster:
The clurichaun (or cluricaune, or clobhair-ceann, or lugirgadaune) is a leprechaun-like sprite from Irish folklore that just loves alcohol and mischief. Here are some telling quotes from The Encyclopedia of Celtic Mythology and Folklore, by Patricia Monaghan (2004: Facts On File, Inc.):
Fond of tippling, the cluricaune would steal into wine cellars, especially those belonging to alcoholics, to steal a few bottles. He was hard to exterminate, for if an owner tried to move, the cluricaune would simply travel along inside a cask.
One cluricaune named Little Wildbeam, who haunted a Quaker family in Cork, was most helpful if a servant left a bit of beer dripping from the cask; he shrank and wedged himself into the spigot so that not a drop was lost. If the maids did not feed him well, the fairy came out at night and beat them senseless.
I swear this is an actual piece of Irish folklore and not a 19th century racist caricature of an Irishman.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
![]() |
T.C. Croker via Wikimedia
Believe it or not, this is the best public-domain picture available for a clurichaun. |
Fond of tippling, the cluricaune would steal into wine cellars, especially those belonging to alcoholics, to steal a few bottles. He was hard to exterminate, for if an owner tried to move, the cluricaune would simply travel along inside a cask.
One cluricaune named Little Wildbeam, who haunted a Quaker family in Cork, was most helpful if a servant left a bit of beer dripping from the cask; he shrank and wedged himself into the spigot so that not a drop was lost. If the maids did not feed him well, the fairy came out at night and beat them senseless.
I swear this is an actual piece of Irish folklore and not a 19th century racist caricature of an Irishman.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2015 Jonah Bomgaars.
Thursday, March 12, 2015
Medieval Tournaments on the Tabletop
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| Spring Tournament at the Royal Armouries, Leeds - photo credit: me |
Sometimes you fight people without trying to kill them. Today, that's called 'sports', but in the Middle Ages it was called a tournament. Imagine if the winning team in the Super Bowl was the one that kidnapped the most members of the opposing team, or if the winner of the Home Run Derby got a falcon and a sack of gold coins. Tournaments were a form of mock-combat, ritualized and regulated into a violent and lucrative sporting competition. So how do you put one of those in your D&D game? Allow me, d20 Despot and Master of Medieval History, to be your guide to the world of the medieval tournament, including rules for running them at your gaming table.
Thursday, March 5, 2015
Advanced Character Sheet 3.0 for Pathfinder
Download it HERE!
Or if you don't need the Spellcaster or Animal pages, click here!
EDIT: Some people are having trouble accessing the downloads through Patreon, so I have created a public dropbox folder with all of my character sheets HERE.
It's that time of year again - the time I roll out a new and improved character sheet for use with the Pathfinder roleplaying game.* This one marks a distinct break from previous iterations of the character sheet:
Keen eyed readers will note that this character sheet is sideways. The idea behind the move from 'portrait' to 'landscape' is that the sheet won't project out onto the gaming surface as much, leaving more room for the battle map on cramped tables. At the same time, I was able to fit even more stuff on each page! Fans of my older character sheets will notice a lot of streamlining in design. Let's dig into it page-by-page and check out all the unique and useful features this character sheet offers!
Or if you don't need the Spellcaster or Animal pages, click here!
EDIT: Some people are having trouble accessing the downloads through Patreon, so I have created a public dropbox folder with all of my character sheets HERE.
It's that time of year again - the time I roll out a new and improved character sheet for use with the Pathfinder roleplaying game.* This one marks a distinct break from previous iterations of the character sheet:
Keen eyed readers will note that this character sheet is sideways. The idea behind the move from 'portrait' to 'landscape' is that the sheet won't project out onto the gaming surface as much, leaving more room for the battle map on cramped tables. At the same time, I was able to fit even more stuff on each page! Fans of my older character sheets will notice a lot of streamlining in design. Let's dig into it page-by-page and check out all the unique and useful features this character sheet offers!
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