Today's Monster Monday is the spindle, a carnivorous humanoid with an insatiable gut. There are two types of spindles: civilized spindles are able to pass as human by clouding the perceptions of those around them, while feral spindles gallop freely on their four legs, chasing down and swallowing humans with their unhinging jaws.
Spindles are the brainchild of Jane Kelly, long-time friend of the site (and contributor to my favorite April Fool's post thus far), who basically spends all her free time creating characters, worlds, and stories. The inspiration for spindles came from a creepy ball-jointed doll that had an oddly extended pelvis and four human legs. This concept changed over time so that spindles could relatively convincingly pass as human; one of her characters, Maude, is a chain-smoking spindle who works at the deli counter of a grocery store so she can snack on raw meat. A few years ago I statted up both the original centauroid spindle and the civilized spindle for Jane's birthday, and now I'm sharing these legitimately creepy monsters with you for Halloween!
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, October 31, 2016
Monday, October 24, 2016
Monster Monday: Cave Drake, the Bat Dragon
Today's Monster Monday is the cave drake, a bat-like dragon with a deafening sonic breath weapon.
Excerpt from Drakes & Wyverns: A Study of Dragon-Kind's Lesser Cousins by Lord Jacobus Harweldt:
"But of the many species of drake, none can be considered more vexing to herdsman of this region than the cave drake, or 'bat dragon' as it is erroneously called by those less well-versed in dragonology. The cave drake is unusual for living deep underground but emerging to hunt on the surface at night. Its pitch-black scales make it quite difficult for watchmen to spot, giving it easy access to sleeping herds. It seems to have no need of light, preferring to strike dark fields on moonless nights. While darkvision may account for some of its nocturnal acuity, I believe it is able to navigate and locate prey through sound, rather like a bat. Having been given the rare opportunity to study a cave drake cadaver, I can testify that the drake's external ear-like structures not only resemble a bat's ears, but when comparing their ear canals to those of a giant bat (specially procured for this very purpose), a number of striking similarities bear mentioning...
...Those adventurers who finally entered its lair described it to me as a foul charnel house. The floor, they said, was littered with partial cow and sheep carcasses in various states of decay and consumption. It appears that this cave drake had staked out such an ideal hunting ground that it could afford to eat only the choicest parts of its prey, leaving the rest to rot. It was the presence of such a large concentration of decaying flesh that must surely account for the adventurers' encounters with unusually large amounts of vicious subterranean scavengers on their way into the cave. This certainly aids the cave drake in the defense of its lair, helping to ensure that it is not discovered by spelunkers during the day while it slumbers, though how much of this is pure accident and how much the cunning of this draconic beast remains up for debate."
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Excerpt from Drakes & Wyverns: A Study of Dragon-Kind's Lesser Cousins by Lord Jacobus Harweldt:
"But of the many species of drake, none can be considered more vexing to herdsman of this region than the cave drake, or 'bat dragon' as it is erroneously called by those less well-versed in dragonology. The cave drake is unusual for living deep underground but emerging to hunt on the surface at night. Its pitch-black scales make it quite difficult for watchmen to spot, giving it easy access to sleeping herds. It seems to have no need of light, preferring to strike dark fields on moonless nights. While darkvision may account for some of its nocturnal acuity, I believe it is able to navigate and locate prey through sound, rather like a bat. Having been given the rare opportunity to study a cave drake cadaver, I can testify that the drake's external ear-like structures not only resemble a bat's ears, but when comparing their ear canals to those of a giant bat (specially procured for this very purpose), a number of striking similarities bear mentioning...
...Those adventurers who finally entered its lair described it to me as a foul charnel house. The floor, they said, was littered with partial cow and sheep carcasses in various states of decay and consumption. It appears that this cave drake had staked out such an ideal hunting ground that it could afford to eat only the choicest parts of its prey, leaving the rest to rot. It was the presence of such a large concentration of decaying flesh that must surely account for the adventurers' encounters with unusually large amounts of vicious subterranean scavengers on their way into the cave. This certainly aids the cave drake in the defense of its lair, helping to ensure that it is not discovered by spelunkers during the day while it slumbers, though how much of this is pure accident and how much the cunning of this draconic beast remains up for debate."
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, October 17, 2016
Monster Monday: Slow Loris, the Primate with the Poison Bite
Everyone turned to stare when the wizard entered the bar. Magic types didn't often show up in this part of town, especially not ones dressed so fancy. The spindly caster leaned on an intricately carved staff tipped with gleaming jewels. His long blue robes were finely tailored and trimmed with gold. His ink-black calfskin boots, lightly caked with fresh street-mud, otherwise showed no signs of wear. And, most peculiarly, he had a furry, cat-sized creature clinging to his shoulder, gripping his robes with little human-like fingers and staring around with round eyes like silver thalers.
He didn't look like he belonged here in the Bilge and Bunyon, but he sure seemed to know what he wanted. "Ratcatcher!" he shouted, storming toward the chubby Shadow Guild operative's table. Three toughs stood simultaneously to bar the wizard's passage, but Ratcatcher waved them away. One of them succeeded in taking the wizard's staff away, but the intruder didn't seem to mind.
"What brings you to my humble table today, Harmac?"
"You know damn well, Rat. Where is it?"
Ratcatcher leaned back, his stout chair creaking like an old ship. "I'm afraid I'm not a mind-reader, Harmac. Maybe you fancy magic boy types forget we aren't all arcanely attuned." The wizard seemed angry. Ratcatcher drummed his sausage-like fingers on the table, showing off his many magic rings as a subtle reminder that he was warded against any spells Harmac might try on him.
"The idol, you greasy slop bucket! Give me back the idol!" Ratcatcher's bruisers shifted awkwardly behind the wizard, unsure when they should step in.
"I don't know anything about any idols. I do know that tomb robbing is not looked kindly on by the authorities of this district, and Artaklan antiquities can only be claimed as private property with the appropriate documents of sale and provenance. Do you have any such documents?"
Harmac reached across the table with surprising speed, hoisting Ratcatcher up by the collar. With his other hand, he grabbed his sleepy looking pet by the scruff of the neck and shoved it in the thief's face. "This is Lola," the wizard explained. "She's a loris: the only species of monkey with a poisonous bite. And once she latches on, she doesn't let go."
Lola slowly blinked.
"Urk... Don't monkeys usually got tails?"
Two of Ratcatcher's hired goons grabbed the wizard and yanked him away. As Ratcatcher fell back into his chair, Harmac lobbed the primate at him and yelled, "Sic 'im, Lola!"
The creature, so placid a second ago, hissed wickedly and sunk its needle fangs into the thief's blubbery neck. Ratcatcher shook his head wildly and slapped at the beast, but it only clamped down harder. "Yeeooww!" he screeched. Still trying to pry the simian assailant off with one hand, he reached into a leather satchel with the other and threw a jade idol across the table. "Take the damn idol, ya crazy wizard! Just get yer thrice-cursed pet off me!"
Harmac pushed the bruisers away from him, straightened his robes, and whistled two short notes. Lola unclamped her jaw from the fat man's neck and waddled across the table, grabbing the idol along the way.
Ratcatcher cursed and rubbed the red swelling on his neck. "You owe me 2500 thalers for the rock, Harmac. I see you again and you don't got the money, you and yer little tree-rat are dead!"
Turning for the door, Harmac grabbed his staff and gave Lola an appreciative scratch under the chin. "Pleasure doing business with you!"
~~~~~~~~~~~~~
Today's Monster Monday is the slow loris, the world's only venomous primate! Okay, technically it isn't venom but a toxic, allergenic compound secreted by a gland of the animal's armpit that activates when mixed with the loris' saliva, supplemented by their diet of poisonous plants, but that takes longer to say. And technically slender lorises have the same toxic defense system as the slow loris, but people know about slow lorises because they've been in a bunch of youtube videos. Call me when you're an internet sensation, slender lorises.
Also, unlike what certain wizards and thieves in the above story snippet may have suggested, lorises aren't monkeys; they are more closely related to lemurs.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
He didn't look like he belonged here in the Bilge and Bunyon, but he sure seemed to know what he wanted. "Ratcatcher!" he shouted, storming toward the chubby Shadow Guild operative's table. Three toughs stood simultaneously to bar the wizard's passage, but Ratcatcher waved them away. One of them succeeded in taking the wizard's staff away, but the intruder didn't seem to mind.
"What brings you to my humble table today, Harmac?"
"You know damn well, Rat. Where is it?"
Ratcatcher leaned back, his stout chair creaking like an old ship. "I'm afraid I'm not a mind-reader, Harmac. Maybe you fancy magic boy types forget we aren't all arcanely attuned." The wizard seemed angry. Ratcatcher drummed his sausage-like fingers on the table, showing off his many magic rings as a subtle reminder that he was warded against any spells Harmac might try on him.
"The idol, you greasy slop bucket! Give me back the idol!" Ratcatcher's bruisers shifted awkwardly behind the wizard, unsure when they should step in.
"I don't know anything about any idols. I do know that tomb robbing is not looked kindly on by the authorities of this district, and Artaklan antiquities can only be claimed as private property with the appropriate documents of sale and provenance. Do you have any such documents?"
Harmac reached across the table with surprising speed, hoisting Ratcatcher up by the collar. With his other hand, he grabbed his sleepy looking pet by the scruff of the neck and shoved it in the thief's face. "This is Lola," the wizard explained. "She's a loris: the only species of monkey with a poisonous bite. And once she latches on, she doesn't let go."
Lola slowly blinked.
"Urk... Don't monkeys usually got tails?"
Two of Ratcatcher's hired goons grabbed the wizard and yanked him away. As Ratcatcher fell back into his chair, Harmac lobbed the primate at him and yelled, "Sic 'im, Lola!"
The creature, so placid a second ago, hissed wickedly and sunk its needle fangs into the thief's blubbery neck. Ratcatcher shook his head wildly and slapped at the beast, but it only clamped down harder. "Yeeooww!" he screeched. Still trying to pry the simian assailant off with one hand, he reached into a leather satchel with the other and threw a jade idol across the table. "Take the damn idol, ya crazy wizard! Just get yer thrice-cursed pet off me!"
Harmac pushed the bruisers away from him, straightened his robes, and whistled two short notes. Lola unclamped her jaw from the fat man's neck and waddled across the table, grabbing the idol along the way.
Ratcatcher cursed and rubbed the red swelling on his neck. "You owe me 2500 thalers for the rock, Harmac. I see you again and you don't got the money, you and yer little tree-rat are dead!"
Turning for the door, Harmac grabbed his staff and gave Lola an appreciative scratch under the chin. "Pleasure doing business with you!"
~~~~~~~~~~~~~
Today's Monster Monday is the slow loris, the world's only venomous primate! Okay, technically it isn't venom but a toxic, allergenic compound secreted by a gland of the animal's armpit that activates when mixed with the loris' saliva, supplemented by their diet of poisonous plants, but that takes longer to say. And technically slender lorises have the same toxic defense system as the slow loris, but people know about slow lorises because they've been in a bunch of youtube videos. Call me when you're an internet sensation, slender lorises.
| via Wikimedia |
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, October 10, 2016
Monster Monday: Horror Beast, a Chimera of Creepy Crawlies
Today's Monster Monday is the horror beast, a creatively named chimera of as many phobia-inducing critters as possible. It has the body and legs of a spider, the head of a snake, the wings of a bat, and the stinging tail of a scorpion.
Halloween approaches, and with it come many festive, horror-filled adventures. GMs looking for a unique low-level monster to populate a Gothic castle, mad wizard's lair, or haunted forest should check out this beastie. Did I mention that its venom causes maddening fear, and it can be taken as a familiar with the Improved Familiar feat?
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry, no story snippet for this monster. I've hit a bit of writer's block today. Imagine I wrote something cool where an evil wizard tells a story about how he was always afraid of everything when he was younger, but now he's decided that instead of letting his fears conquer him, he would make his fears reality and use them to conquer others. Then the adventurers are like, "You're a monster!" and he goes, "No, this is!" and he releases his horror beast and the adventurers are all like, "Eww, gross!" But cooler.
-your horrible d20 despot
Halloween approaches, and with it come many festive, horror-filled adventures. GMs looking for a unique low-level monster to populate a Gothic castle, mad wizard's lair, or haunted forest should check out this beastie. Did I mention that its venom causes maddening fear, and it can be taken as a familiar with the Improved Familiar feat?
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Horror Beast CR 2
XP 600
CE Small magical
beast
Init +7; Senses low-light vision, darkvision 120
ft., blindsight 60 ft.; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 12 (+1
size, +3 Dex, +1 natural)
hp 22 (3d10+6)
Fort +5, Ref +6, Will +4
Immune fear effects
OFFENSE
Speed 40 ft., climb 40 ft., fly 40 ft.
(good)
Melee bite +5 (1d6+1 plus poison),
sting +5 (1d3+1 plus poison)
Special
Attacks web (+7 ranged, DC 13, hp3)
STATISTICS
Str 12, Dex 17, Con 14, Int 6, Wis 13, Cha 12
Base Atk +3; CMB +3; CMD 16 (28 vs
trip)
Feats Improved Initiative, Iron Will
Skills Climb +9, Fly +10, Perception
+5, Stealth +7
SPECIAL ABILITIES
Poison (Ex) Fear Venom: Bite or
Sting – injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect frightened for 2d4
rounds; secondary effect confused for
1d4 rounds; cure 1 save
ECOLOGY
Environment any
Organization solitary, pair, shroud
(3-12)
Treasure none
With the
head of a snake, legs of a spider, bat wings, and the tail of a scorpion, this
chimaeric creature seems designed to trigger as many phobias as possible. Horror beasts were almost certainly created
by a deranged spellcaster for just such a purpose, but they now inhabit the
dark places of the world, driven by an insane need to cause fear in
unsuspecting creatures.
Horror beasts possess limited intelligence,
and will occasionally form a partnership with one who is as demented as they
are. An arcane spellcaster of at least 7th
level whose alignment is within one step of chaotic evil and who has the
Improved Familiar feat may select a horror beast as a familiar.
Sorry, no story snippet for this monster. I've hit a bit of writer's block today. Imagine I wrote something cool where an evil wizard tells a story about how he was always afraid of everything when he was younger, but now he's decided that instead of letting his fears conquer him, he would make his fears reality and use them to conquer others. Then the adventurers are like, "You're a monster!" and he goes, "No, this is!" and he releases his horror beast and the adventurers are all like, "Eww, gross!" But cooler.
-your horrible d20 despot
Monday, October 3, 2016
Monster Monday: Iron Maiden, an Animated Torture Device
"I just don't feel comfortable staying in Grandfather's house. You know what they say about him in town..."
"We don't put stock in the opinions of peasants and shopkeepers, dear sister." Gavish adjusted the buttons on his red velvet sleeve. "The small-minded have no appreciation for real science."
"But what if they find out you intend to continue his work? What if the mob comes knocking down our door with torches and hay forks?"
"Unlike Grandfather, I won't be taking subjects from the village. At least not often. Goblins, travelers, and the like should nicely make up the difference. And besides, this manor is heavily warded. We can sleep in safety and luxury."
Juvenia looked uneasily around the large bedroom, with its massive four-poster bed, leaded glass windows, centuries-old armoire, and towering oak doors. The furniture was too big for her, and too small for the room. "Luxurious but lonely. The story of my life."
"Hush now, you won't be lonely. I'll be just in the next room." He started walking toward the smaller of the bedroom's two doors. "The house will seem more alive in the morning, when the servants arrive. You'll see." He stepped through the door into his adjoining bedroom and vanished with the click of a latch.
Juvenia changed into her night clothes, spoke the command word to extinguish the candles, and wrapped herself in the bed's voluminous blankets. She tried not to think of all the suffering that had taken place in this house. All the death. "For the greater good," she thought to herself. "Grandfather's research... all for the advancement of knowledge."
She awoke with a start, not remembering having fallen asleep. Gavish was knocking at their shared door. She got up slowly, spoke a word that set the candles alight, and called out, "What do you want, Gavish? Why do you disturb me at this hour?"
The response from the other side of the door was muffled.
"Say again?" she threw open the door, only to be greeted by a towering iron figure rather similar to a mummy's sarcophagus. Something about its unmoving, emotionless face froze Juvenia to her core.
"Blood will pay for blood," it said. A seam opened up down its center, opening to reveal a shriveled corpse in red velvet, impaled on hundreds of iron spikes. Only when Gavish's bloodless husk slid out and flopped onto the rug did Juvenia muster up the breath to scream. She bolted across the room, threw open the main door to the hallway, and slammed it shut behind her. Up and down the long, dusty hall, candles flickered to dim life.
Two wickedly spiked chains burst through the door behind her and tore it off its hinges. Juvenia sped barefoot through the unfamiliar house, the iron maiden relentlessly scraping along the floor behind her, chains flailing madly against the walls. "Blood will pay for blood!" it called after her.
She spotted her escape. A flight of stairs up to the third floor. That thing had to weigh a ton, and there was no way it could climb up steps. She pounded up the flagstone steps, pausing at the top to catch her breath. In a burst of curling purple smoke, the iron maiden appeared before her. She shrieked and fell backwards down the stairs, knocking her head hard against a step. Her vision blurred and darkened. A spiked chain dug into her bare leg and began to drag her back up the stairs. Another wrapped around her shoulders and pulled her upright. All she could see was a chamber lined with of eager spikes.
"Blood will pay for blood!"
~~~~~~
Today's Monster Monday is the iron maiden, a magically animated torture device that grabs its victims with chains and shoves them into its spiked chamber where it drains their blood. This monster will fit easily into any mid-level dungeon, but it is especially suited to gothic horror castles and the lairs of mad wizards.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
"We don't put stock in the opinions of peasants and shopkeepers, dear sister." Gavish adjusted the buttons on his red velvet sleeve. "The small-minded have no appreciation for real science."
"But what if they find out you intend to continue his work? What if the mob comes knocking down our door with torches and hay forks?"
"Unlike Grandfather, I won't be taking subjects from the village. At least not often. Goblins, travelers, and the like should nicely make up the difference. And besides, this manor is heavily warded. We can sleep in safety and luxury."
Juvenia looked uneasily around the large bedroom, with its massive four-poster bed, leaded glass windows, centuries-old armoire, and towering oak doors. The furniture was too big for her, and too small for the room. "Luxurious but lonely. The story of my life."
"Hush now, you won't be lonely. I'll be just in the next room." He started walking toward the smaller of the bedroom's two doors. "The house will seem more alive in the morning, when the servants arrive. You'll see." He stepped through the door into his adjoining bedroom and vanished with the click of a latch.
Juvenia changed into her night clothes, spoke the command word to extinguish the candles, and wrapped herself in the bed's voluminous blankets. She tried not to think of all the suffering that had taken place in this house. All the death. "For the greater good," she thought to herself. "Grandfather's research... all for the advancement of knowledge."
She awoke with a start, not remembering having fallen asleep. Gavish was knocking at their shared door. She got up slowly, spoke a word that set the candles alight, and called out, "What do you want, Gavish? Why do you disturb me at this hour?"
The response from the other side of the door was muffled.
"Say again?" she threw open the door, only to be greeted by a towering iron figure rather similar to a mummy's sarcophagus. Something about its unmoving, emotionless face froze Juvenia to her core.
"Blood will pay for blood," it said. A seam opened up down its center, opening to reveal a shriveled corpse in red velvet, impaled on hundreds of iron spikes. Only when Gavish's bloodless husk slid out and flopped onto the rug did Juvenia muster up the breath to scream. She bolted across the room, threw open the main door to the hallway, and slammed it shut behind her. Up and down the long, dusty hall, candles flickered to dim life.
Two wickedly spiked chains burst through the door behind her and tore it off its hinges. Juvenia sped barefoot through the unfamiliar house, the iron maiden relentlessly scraping along the floor behind her, chains flailing madly against the walls. "Blood will pay for blood!" it called after her.
She spotted her escape. A flight of stairs up to the third floor. That thing had to weigh a ton, and there was no way it could climb up steps. She pounded up the flagstone steps, pausing at the top to catch her breath. In a burst of curling purple smoke, the iron maiden appeared before her. She shrieked and fell backwards down the stairs, knocking her head hard against a step. Her vision blurred and darkened. A spiked chain dug into her bare leg and began to drag her back up the stairs. Another wrapped around her shoulders and pulled her upright. All she could see was a chamber lined with of eager spikes.
"Blood will pay for blood!"
~~~~~~
Today's Monster Monday is the iron maiden, a magically animated torture device that grabs its victims with chains and shoves them into its spiked chamber where it drains their blood. This monster will fit easily into any mid-level dungeon, but it is especially suited to gothic horror castles and the lairs of mad wizards.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Tuesday, September 27, 2016
Monster Monday: Bombardier Ooze, the Living Slime Cannon
"I'm so sick of all these damn oozes!" Galnar fired off another scorching ray at the nearest gelatinous cube, blasting a fiery hole right through it. No sooner had it dissolved into a pile of goo than two grey slimes slithered past it toward the party of adventurers. The wizard swore. "They just keep coming!"
"This is what we signed up for when we agreed to take on the Slime Cult. Which, by the way: nice name guys. Real creative." Shantara nocked another arrow to her shortbow and let fly. It arced through the air and sunk deep into an opaque blob of quivering purple goo, which squealed and melted into an inanimate puddle. "My real objection is that the things are so gosh-darned slow that we finish them off before I get a chance to use my rad new holy sword." The halfling paladin patted the scabbard at her hip.
"Closing to melee would be illogical," Fanath said, cool and calm as ever. "As long as we keep moving faster than the enemy, it is most efficient to engage them at range."
"What bothers me is how these globs of goo were able to overwhelm the defenders of Castle Dejamine," said Galnar. The eerie bare walls and empty stone halls of that dead fortress crept back into his mind, and he suppressed a shudder.
As if in answer, a massive blob of bubbling green pustules slithered into view. Before either Shantara or Farnath could draw their bows, the seething slime shot out three globs of acid, striking each of the three heroes squarely in the chest.
Shantara looked up at Farnath for approval, but he had already drawn his twin axes. "I believe now would be an appropriate time to engage the enemy in melee."
Shantara smiled and drew her glowing sword. Together, the two rushed at the slime, slashing and hewing at its bubbling exterior with magically tempered steel. In between firing magic missiles, Galnar watched as the green beast extended its sickening pseudopods at the gleaming paladin and sucked her into its body. Farnath redoubled his attacks, muscles rippling with new strength as righteous rage overtook his usual levelheadedness. The ooze tensed and then launched a huge glob of goo up in a long arc. Shantara floated helplessly within the flying orb, eyes wide, as it came plummeting down toward Galnar. The wizard barely had time to erect a shimmering barrier of force around himself before the whole area was bathed in sizzling acid.
Shantara's face was pressed flat against the top of Galnar's barrier, arms and legs splayed out very much like a starfish Galnar had once seen on the inside of a glass tank. He dismissed the barrier with a wave and caught the petite paladin as she fell. "You know, It's times like these that I really appreciate you meatshields," he said with a smirk. "How did you enjoy your first experience flying?"
Shantara responded by vomiting on his robes.
"Whoa, okay, appreciation over. You're getting to be as bad as that slime."
The halfling wiped her mouth with a corner of her cape and set off toward the ooze again. "Call me meatshield one more time and see if you get any more healing," she called back over her shoulder.
"Hey, you're a paladin, you have to heal me! ...right?"
Today's Monster Monday is the bombardier ooze, a slime that can take on foes in melee or at range. With its ability to fire small orbs of acid at up to three targets per round or launch a massive glob of acid that explodes in a burst, this is not an ooze that clever adventuring parties can simply take out from a safe distance.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
"This is what we signed up for when we agreed to take on the Slime Cult. Which, by the way: nice name guys. Real creative." Shantara nocked another arrow to her shortbow and let fly. It arced through the air and sunk deep into an opaque blob of quivering purple goo, which squealed and melted into an inanimate puddle. "My real objection is that the things are so gosh-darned slow that we finish them off before I get a chance to use my rad new holy sword." The halfling paladin patted the scabbard at her hip.
"Closing to melee would be illogical," Fanath said, cool and calm as ever. "As long as we keep moving faster than the enemy, it is most efficient to engage them at range."
"What bothers me is how these globs of goo were able to overwhelm the defenders of Castle Dejamine," said Galnar. The eerie bare walls and empty stone halls of that dead fortress crept back into his mind, and he suppressed a shudder.
As if in answer, a massive blob of bubbling green pustules slithered into view. Before either Shantara or Farnath could draw their bows, the seething slime shot out three globs of acid, striking each of the three heroes squarely in the chest.
Shantara looked up at Farnath for approval, but he had already drawn his twin axes. "I believe now would be an appropriate time to engage the enemy in melee."
Shantara smiled and drew her glowing sword. Together, the two rushed at the slime, slashing and hewing at its bubbling exterior with magically tempered steel. In between firing magic missiles, Galnar watched as the green beast extended its sickening pseudopods at the gleaming paladin and sucked her into its body. Farnath redoubled his attacks, muscles rippling with new strength as righteous rage overtook his usual levelheadedness. The ooze tensed and then launched a huge glob of goo up in a long arc. Shantara floated helplessly within the flying orb, eyes wide, as it came plummeting down toward Galnar. The wizard barely had time to erect a shimmering barrier of force around himself before the whole area was bathed in sizzling acid.
Shantara's face was pressed flat against the top of Galnar's barrier, arms and legs splayed out very much like a starfish Galnar had once seen on the inside of a glass tank. He dismissed the barrier with a wave and caught the petite paladin as she fell. "You know, It's times like these that I really appreciate you meatshields," he said with a smirk. "How did you enjoy your first experience flying?"
Shantara responded by vomiting on his robes.
"Whoa, okay, appreciation over. You're getting to be as bad as that slime."
The halfling wiped her mouth with a corner of her cape and set off toward the ooze again. "Call me meatshield one more time and see if you get any more healing," she called back over her shoulder.
"Hey, you're a paladin, you have to heal me! ...right?"
Today's Monster Monday is the bombardier ooze, a slime that can take on foes in melee or at range. With its ability to fire small orbs of acid at up to three targets per round or launch a massive glob of acid that explodes in a burst, this is not an ooze that clever adventuring parties can simply take out from a safe distance.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
Monday, September 19, 2016
Monster Monday: Glacioth, the Ice Mammoth
Every year since the wall of ice collapsed, the mammoths had come south through Eagle Pass at first snow. Kennetwe had been the first to notice this, and so Kennetwe had been given the honor of leading the hunt ever since. No longer did the Arokatcha eke out a living eating boiled roots and trading black squirrel pelts to the neighboring tribes. Thanks to Kennetwe (and the melting ice), they grew fat on slabs of mammoth meat, grew strong defending the pass from their jealous neighbors, and grew rich trading ivory and hides to the River Cities.
It was on one such trade expedition last summer, in the walled city or Urtalik, that Kennetwe had found the magic spear. Crouching behind the grassy hummock and waiting for the other hunters to catch up to him, he admired the fine prize that he had traded five great tusks for. The haft was made of a pale wood that looked almost like bone. The spear head was broad and never needed sharpening. Silver lightning bolts ran down either side of the head, framing a seated human figure that the Urtalikan had claimed was a god named Banatu. At the time, Kennetwe had laughed - the gods do not take the shape of man! - but now he was convinced. The spear crackled with power whenever he hefted it. When he cast it, it flew straight and true, and badly scorched whatever it hit. He was eager to try it on a mammoth.
Kennetwe readied the spear as the other hunters arrived. He motioned them to follow, then leapt over the hummock down into the dry stream bed which ran with fast melt-water in the spring. They advanced silently up the natural path, using the high banks as cover. Mammoths spooked easily at the sight of man, and spooked mammoths would do no one any good. The scent of mammoth was strong when they neared the killing field. Stronger than ever. This might be Kennetwe's most successful hunt yet. He peered over the stream bank and his stomach sank. The field was full of mammoths, all right. Dead mammoths.
He clambered out of the stream bed, the other hunters following. A whole herd of female mammoths and their yearlings lay dead between the stream and the cliffs. Did Tartakan hunters dare penetrate so deeply into Arokatcha territory? Impossible. Besides, there were no spears broken off in the mammoths. No meat had been cut from their bodies, no tusks removed. Kennetwe examined the closest mammoth. It has been gored through its flank multiple times. Its meat was cold and frosty. A younger mammoth lay nearby, trampled to death by something very heavy.
A trumpeting call ripped through the air, and the ground rumbled ominously. Kennetwe looked up from the carnage. A huge mammoth like none he had ever seen charged down the slope at them. Its shaggy fur was white, and its skin was tinted blue like a frozen lake. Its mighty tusks were made not of ivory but of ice, still dripping with blood and gore from the mammoths it had killed. Four young hunters rushed in from the side and cast their throwing spears. The brazen move would take down an aurochs but would be foolhardy in a mammoth hunt and was suicide against this beast. The creature rounded on the boys and let loose a blast from its trunk. A spray of ice crystals ripped into the first-year hunters, freezing them dead in their tracks.
Spears and arrows rained down on the beast from more cautious hunters taking cover behind dead mammoths. Few found purchase in the monster's thick hide. The white mammoth charged a pair of archers and skewered one on its icy tusk. The archer's aborted scream hung in the air like a cloud. This devil of a mammoth would not just end the hunt, it could end the whole Arokatcha tribe. Kennetwe stepped up onto the corpse of a mammoth and belted out a war cry. The white mammoth turned to him, snorted, and started to charge.
He hefted the spear in his hand. "Banatu, strike down this monster!" The hairs on his arms stood on end as the spear trembled with power. The white mammoth bore down on him, shaking the earth with every step. Kennetwe took aim between the beast's eyes and let the spear fly.
Today's Monster Monday is the glacioth, a snow-white mammoth with icicles for tusks that blasts cones of frost out of its trunk. It's like a cross between a mammoth and a yeti, basically.
Whether you are running an ice age campaign (as I one day hope to do) or your party is venturing through the frigid northlands, a glacioth makes for a challenging foe. It not only brings the power of a mammoth to bear, but also magical ice attacks. Glacioths also make suitable mounts for yetis and frost giants or weapons of war for northern kingdoms.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
It was on one such trade expedition last summer, in the walled city or Urtalik, that Kennetwe had found the magic spear. Crouching behind the grassy hummock and waiting for the other hunters to catch up to him, he admired the fine prize that he had traded five great tusks for. The haft was made of a pale wood that looked almost like bone. The spear head was broad and never needed sharpening. Silver lightning bolts ran down either side of the head, framing a seated human figure that the Urtalikan had claimed was a god named Banatu. At the time, Kennetwe had laughed - the gods do not take the shape of man! - but now he was convinced. The spear crackled with power whenever he hefted it. When he cast it, it flew straight and true, and badly scorched whatever it hit. He was eager to try it on a mammoth.
Kennetwe readied the spear as the other hunters arrived. He motioned them to follow, then leapt over the hummock down into the dry stream bed which ran with fast melt-water in the spring. They advanced silently up the natural path, using the high banks as cover. Mammoths spooked easily at the sight of man, and spooked mammoths would do no one any good. The scent of mammoth was strong when they neared the killing field. Stronger than ever. This might be Kennetwe's most successful hunt yet. He peered over the stream bank and his stomach sank. The field was full of mammoths, all right. Dead mammoths.
He clambered out of the stream bed, the other hunters following. A whole herd of female mammoths and their yearlings lay dead between the stream and the cliffs. Did Tartakan hunters dare penetrate so deeply into Arokatcha territory? Impossible. Besides, there were no spears broken off in the mammoths. No meat had been cut from their bodies, no tusks removed. Kennetwe examined the closest mammoth. It has been gored through its flank multiple times. Its meat was cold and frosty. A younger mammoth lay nearby, trampled to death by something very heavy.
A trumpeting call ripped through the air, and the ground rumbled ominously. Kennetwe looked up from the carnage. A huge mammoth like none he had ever seen charged down the slope at them. Its shaggy fur was white, and its skin was tinted blue like a frozen lake. Its mighty tusks were made not of ivory but of ice, still dripping with blood and gore from the mammoths it had killed. Four young hunters rushed in from the side and cast their throwing spears. The brazen move would take down an aurochs but would be foolhardy in a mammoth hunt and was suicide against this beast. The creature rounded on the boys and let loose a blast from its trunk. A spray of ice crystals ripped into the first-year hunters, freezing them dead in their tracks.
Spears and arrows rained down on the beast from more cautious hunters taking cover behind dead mammoths. Few found purchase in the monster's thick hide. The white mammoth charged a pair of archers and skewered one on its icy tusk. The archer's aborted scream hung in the air like a cloud. This devil of a mammoth would not just end the hunt, it could end the whole Arokatcha tribe. Kennetwe stepped up onto the corpse of a mammoth and belted out a war cry. The white mammoth turned to him, snorted, and started to charge.
He hefted the spear in his hand. "Banatu, strike down this monster!" The hairs on his arms stood on end as the spear trembled with power. The white mammoth bore down on him, shaking the earth with every step. Kennetwe took aim between the beast's eyes and let the spear fly.
Today's Monster Monday is the glacioth, a snow-white mammoth with icicles for tusks that blasts cones of frost out of its trunk. It's like a cross between a mammoth and a yeti, basically.
Whether you are running an ice age campaign (as I one day hope to do) or your party is venturing through the frigid northlands, a glacioth makes for a challenging foe. It not only brings the power of a mammoth to bear, but also magical ice attacks. Glacioths also make suitable mounts for yetis and frost giants or weapons of war for northern kingdoms.
The following text in gold is available as Open Game Content under the OGL. Open Game Content is ©2016 Jonah Bomgaars.
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